UPDATE: Keeper’s Vigil is officially launching this Thursday, June 4th!
First, a massive thank you to everyone in this thread who played the early beta, left feedback, and supported this project when it was just a work in progress.
As you might have noticed, the project has officially evolved. Watcher’s Vigil is now officially titled Keeper’s Vigil, and the 1.0 version is just 48 hours away! Because we are locking in the final build for launch, the old beta link has been taken down. The final release is more massive, fully fleshed out, and way more heavily expanded from the slice that you played here.
About the Game
You belong to an order of mutated humans called the Keepers, a product of magic and necromancy and sworn protectors of the Realm. You are the most feared Keeper, and for good reason. Tasked with investigating a recent twisted attack on a remote town, you uncover a sinister plot by rogue members within your Order to transform the Realm using forbidden necromancy and strange monsters.
Due to the manner in which you mutated, your power is also a curse that tests your limits. At the worst possible timing, a dark past that you assumed was already long buried comes to light. Now you must rely on your own judgment, flout rules, and do what you believe is best; otherwise, the greatest Keeper becomes the prey.
Wishlist the full game on Steam right now so you are notified as soon as it drops on June 4th! Click Here to Wishlist
(Also releasing on iOS, Android, and Web via the Hosted Games app!)
Thank you for being here at the start and supporting Lota Labs. I can’t wait for you all to play the full version on Thursday!


