So, I seem to be running into an issue where the the relationship counter will mess with the highest_relationship calculations. Example, if I have it set to 1, I tend to wind up with pretty much all of my highest_relationship calculations winding up with relationship 1. Or at least that’s what it goes to in the game when I run it. I don’t know how to fix this. Would anyone know how to do that?
Currently, I have my code in startup as:
*create relationship_counter 1 *create highest_relationship "" *create highest_relationship_stat 0 *create relationship_name_1 "t_relationship" *create relationship_1 0 *create relationship_name_2 "l_relationship" *create relationship_2 0 *create relationship_name_3 "n_relationship" *create relationship_3 0 *create relationship_name_4 "d_relationship" *create relationship_4 0 *create total_relationships 4
If I just set the relationship counter to 0, it just doesn’t seem to see the highest_relationship variables at all. Anyway, hope this helps, and to all who read this, hope you have a good rest of your day and week over-all.