Re-learning the save system before testing it

In the create page on DashingDon, next to the option to activate the save plugin, there’s a link How do I use this? with very simple instructions, which I reproduced below.


Place the following code snippet in your startup.txt file before any story text:

*sm_init mygame | 3

Where ‘mygame’ is a unique identifier for your game (to prevent other games from overwriting saves) and ‘3’ is the number of save slots you wish to allow for your game (more than 6 is not recommended).

More information on this plugin available here.

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