My favourite ‘Look at what ChoiceScript can do’ game has to be Lunchtime at St. Expeditus by @aetheria (although I don’t believe they’re active anymore). It basically turns the CS interpreter into something more akin to a Visual Novel.
But I think @cup_half_empty has the right of it:
I finally abandoned it because it was too pretentious and I got overwhelmed.
You have to stop and ask yourself, why am I using ChoiceScript? If I’m spending more time writing Python utilities, or hacking around ChoiceScript’s interpreter, than I am writing my game. What’s the point? You may as well go and code your own engine/interpreter.
Note that I’m not trying to dissuade people from experimenting. I’m just encouraging people to be realistic, and I’m speaking from experience… Some of the stuff I’ve left by the wayside:
- “Hello World” – Computer terminal style simulator, with ‘runnable apps’, including an email system
- “Choice of Friends” – A IF novel that takes place ‘on’ a Social Networking Website
- A Piracy simulator with real-world economy (growing towns/shifting allegiances)
- Full inventory system with armour classifications and equip/un-equip UI
- The infamous Tale With No End: Terminal: A Tale about an End
…
Pictures etc.
Hello World
https://www.youtube.com/watch?v=Yi-WuYbplRE
Choice of Friends
Inventory System
And, here’s the kicker: I have 0 released games to show for it