Just pushed a small update trying to fix some mistakes I spotted while testing, and have added a few page_breaks to try and split the text up on mobiles so there is less need to scroll down.
I’ve done the Noble prologue up until the jail and will be going through the yeoman and acolyte prologues as well.
Now that I’ve finished my short Halloween Jam project, I’m drawing back my bow for Quiver and I hope to write Chapter Four during November.
Chapter Four will be more open than the first three chapters, as Robin will get to choose the first robbery of the game (not counting the initial one you get at the start) where you actual get to plan things this time.
Robin will be able to choose from four possible leads; will you aim to hit one of two possible wagons, or will breaking into a noble’s home be more fun? Or would hitting a group of the Sheriff’s men be what your arrow calls you to?
I’m currently working on a return to the town of Little Tree and coming up with different scenes in areas the player has been before. Some will be familiar while others will be different as characters might move on when you’re not there.
Also adding a scene where depending on which character you speak first, will determine which mid-chapter event you get before you have to make a heist choice.
I’ve decided to alter how I track Robin’s personality (originally, I had a boolean for excitable, fearful, and empathetic, but I’ve noticed that, apart from Chapter One, it never really affected anything else).
So I’ve now changed it to a set of opposed pairs to allow for a bit more mixing.
Empathic = Apathetic (do you consider others’ feelings?)
Pride = Humility (Are you prideful or are you humble?)
Daring = Cautious (Do you rush into danger or do you stop and think?)
Fight = Flight (When things go wrong, do you stay and fight or do you run for the hills?)
Faith = Values (do you believe in a faith or do you follow a set of values true to yourself?)
While I’m going through the first three chapters to refine them and sort out some grammar issues and errors, I’m making choices that affect these stats.
If you think a particular choice should affect one of these, let me know
I like it, but it also feels like a bit of overlap with the Ways. Are they simply intermixed now, completely separate and unrelated, or is that whole system being revised?
The Daring/Cautious pair could feel a bit like impatience vs patience, which is somewhat in line with the Way of the Spider. At least one the surface value of it.
I’ve adjusted the personality stats slightly, as I believe they better align with the overall personality of Robin. Most of them are just renamed, but one has been replaced completely.
Now you have;
Empathy v Apathy
Brash v Cautious
Fight v Flight
Faith v Values
Folk Hero v Wolf’s Head
Edit: I’m just looking for one final pair thinking of Calm v Concern but I’m not happy with that, it need to be something to do with fear
The pacing feels a bit like a skipping stone, rather than a smooth stream, but large parts of that are intentional to the narrative style. This impression has been consistent from the first version of Quiver. We move from the prologue to the first chapter quickly to get at the story’s main arc, which is good for hooking interest in any IF, not just a Robin Hood retelling.
It can feel a bit lacking on depth to converse with a character like a point and click menu, but that’s also part of the style you’re using. It leaves lots of healthy room for reader interpretation of things, though that’s just my opinion. Making our way from one major event to the next will allow you to solidify what you want the main beats of your version of the story to be, so I wouldn’t worry about the pacing feeling quick this soon into the project. It’s always possible to touch up anything you’re personally dissatisfied with, but while I do think the pacing is on the quick side–until it shifts focus to character interactions, then goes back to the quicker scene to scene pace–it works for avoiding extra fluff that could otherwise drag the narrative.
All of that is my honest thoughts about the feel of the pacing.
Thanks. It’s been on my mind for a while that it is going too quickly and I’m skipping some events (such as going back to Robin’s home once you escape jail it just get a passing mention and I feel readers may prefer to actuall fully experience that)
Tonight I’ll be adding a scene to the end of chapter one which will replace a basic scene at the start of Chapter Two. This new scene will actually allow Robin to actually go back home instead of just going told they did during the timeskip.
I am still working on this I’ve just been working on internal stuff so there’s not been much to say. I hope to have the next update (Chapter 4) ready for the end of February.