Hi, can anyone tell me what quicktest is doing here?
The problem:
operation/brokenbridge_open_world,goto explore,1159F,1287F,1294F,1301F,1308F,1315F,1322F,1329F,1510F,1524F,1717#5 (1736),1739F,1743F,1747F,1751F,1755F,1759F,1763F,1767F,1772F,1777F,1782F,1787F,1792F,1797F,1802F,1807F,1811F,1815F,1819F,1823F,1827F,1831F,1835F,1839F,1844F,1849F,1854F,1859F,1864F,1869F,1874F,1879F,1883F,1887F,1891F,1895F,1899F,1903F,1907F,1911F,1916F,1921F,1926F,1931F,1936F,1941F,1946F,1951F,1955F,1959F,1963F,1967F,1971F,1975F,1979F,1983F,1988F,1993F,1998F,2003F,2008F,2013F,2018F,2023F
UNCOVERED:
88-1151 2465-2473 2495-2503 2512-2520 2592-9232 9305-9336 9341-9344 9364-9400 9416-9423 9428-9455 9471-9490 9496-9655 9671-9820 9826-9830 9846-9880 9886-10034 10157-10177 10237-10238 10250-10251 10344-10348 10365-10495 10516-10524 10527-11051
QUICKTEST FAILED
ERROR: couldn't open chapter/00_the_tree__you.txt
Before you say Quicktest is looking for a non existent scene file, (have you mispelled it in startup etc.) please read the rest.
Firstly, I was under the assumption that Quicktest showed you which file it was testing after displaying any ‘UNCOVERED’ lines, like this:
Quicktest showing us the next file that it is executing:
operation/spirit_ranking,goto check_third_stat,117F
UNCOVERED:
124-158
operation/brokenbridge_open_world
executing
operation/brokenbridge_open_world,goto sell_items
But in the first example (The problem) it appears to finish a file scene (operation/brokenbridge_open_world,goto explore) then attempt to execute a new one, then fail without having told me which file scene is telling Quicktest to execute ‘chapter/00_the_tree__you.txt’.
I’m trying to locate the file scene directing Quicktest to attempt to access that non-existent file. The file is not listed in startup (Quicktest has already sucessfully executed files listed in startup and is now attempting to execute anything referenced in non-listed files).
My only code capable of adding the suffix ‘the_tree__you’ to anything is:
*label chapter_title_defined
*if (({turn_to#1} = 0) and ({turn_to#2} = 0))
*finish
*if (({turn_to#1} = 0) and ({turn_to#2} = 1))
*set chapter_title "_the_carpenter__ria"
*if (({turn_to#1} = 0) and ({turn_to#2} = 2))
*set chapter_title "_brokenbridge__you"
*if (({turn_to#1} = 0) and ({turn_to#2} = 3))
*set chapter_title "_waybrook__hollow"
*if (({turn_to#1} = 0) and ({turn_to#2} = 4))
*set chapter_title "_the_tree__you"
*return
This code should logically exclude the prefix ‘00’ from activating the fifth *if
because only ‘04’ should activate it.
(ie: turn_to#1 = 0 and turn_to#2 = 4)