I was looking at the guides for ChoiceScript and noticed there’s some cases where it says certain things aren’t technically necessary for the game to work, but are still required before publication.
For example, the guide explains how to navigate between scenes with *goto_scene, but says that it’s still important to list every scene in *scene_list before publication, even if we change scenes with goto_scene or have non-playable scenes, they all still have to be in *scene_list.
So that brings me to Implicit Control Flow, which I found info about on this forum. The sense I got from reading the intro and advanced segments is that it’s good practice to have a *goto or *finish every time the scene branches, like a choice or a condition. So I figured that meant it has to be structured that way for publication. But I really want to use Implicit Control Flow.
But because it’s not listed on the guides on choiceofgames.com and the publication requirements include best practices, I’m worried I will finish my game then find out I can’t publish it without changing it to work with Implicit Control Flow turned off.