I have tried and couldnt actually find any information on this, so apologies if ive just missed a thread explaining this.
Is it possible to create a variable that exists outside the game. So by that i mean, if i want users to bea ble to unlock things after multiple playthroughs?
I did notice a thread earlier talk about just sending that user back to the start instead of making an ending after the game, but i wanted to do it in a way where if a user has dont something, it is unlocked for the next game.
An example, if a user has played through and discovered magic, in their next game they can choose that their father was a magician, and as such it will effect the gameplay on any future playthroughs.
However if they decide they want to start the game again (hit restart halfway through that second play-through), they are still able to select the option to have their father have been a magician.
Does my question make sense? If not i can clarify further.