So, I am a newbie in the forum. Perhaps it is obvious by the way I even posted this. But I have a very important question.
I have begun writing a story. I’m learning the codes, and it’s going pretty well. I must say this forum saved my life. And I’m thinking of releasing a demo. But I am also skeptical about the copyright reality. So when I release a demo, how should I release it? I know about the dashingdon. And I’ve grown to use it. But how should I proceed while releasing a demo to make sure my rights are fully protected upon the demo? Please, can someone with experience help me?
For Americans, we enjoy automatic copyright protections upon rendering our work in a tangible form (which can be official publication in digital or written form, posting on a website, etc.) and we can obtain additional protections by officially registering our work. But looking at your profile, it appears you’re in Turkey? I’d encourage you to read up on protections offered in your country, if Turkey’s a member of global copyright organizations, etc.
Ultimately, if a creator wants to get their work ‘out there’ into the public sphere, there will always be risks of others pirating it. It’s really hard to stop that, and unfortunately our legal systems are decades behind the technology. Copyright protections can give the creator some ammunition, but identifying and locating the culprits, and then pursuing them that gets difficult.
But hopefully you reading up a bit on your country’s copyright laws will give you the clarity you seek.
Alright. I wanted to know if there was a specific protection way for the interactive stories to add at the start of the coding page. Thank you so much. I’ve dived into the laws of Turkey.
UPDATE: So as it seems Turkey is a member of WPO. In that case, is it enough for me to publish my story, let’s say, on dashingdon and claim the rights?
And I’m aware of the pirate publishing. Sadly, the risk is still there. But knowing what should been at least will lead me into the right direction.
Thank you. Normally, publishing with original name is actually enough to prove that the work indeed belongs to the author according to law. But I want it to be professional. Thank you for taking your time truly.
Honestly, I think this is all you’ll need to at least have a claim to your work in most courts of law. You may wish to timestamp some of your ideas if you feel they’re especially profitable (like emailing yourself or maybe certifying a sheet of paper with the idea written on it by a notary public, or its closest equivalent in Türkiye). But I wouldn’t be too concerned if you’re writing original IP. Much as we love these games, they’re not mainstream enough to get snatched up by the Mouse or some entity like that.
If you’re biting on someone else’s IP, then you’re in a tougher area, and I would recommend against it, but again, IF usually flies under the radar of large organizations, though its fans are very detail-oriented and will notice if you bite on another piece of IF.
Either way, if it’s your first piece, I don’t recommend worrying about any of that. Just finish it. Then you can worry about its marketability and logistics.
Anyone who would be inclined to steal your work would be too lazy and creatively empty to actually do anything with it. Plus, the ability to monetise Choice Script games rests entirely with the Choice of Games corporation. From a purely practical standpoint, attempting and failing to steal another person’s game for profit is moronic.
So you are basically telling me that when my idea is stolen another entity’s potential profit is also stolen. Well, that awakens more courage. Thank you.
Huh? No, there’s no opportunity for profit whatsoever. You’d have to be the dumbest person to have ever lived to try to steal a WIP CS game. No one wants to steal your work and no one will ever do it.