I’ve been mulling over how to implement puzzles in Choicescript. It’s something that we’re currently lacking, there’s no published games that I can think of that have interesting puzzles. I don’t think that it’s because of the limits of choicescript though.
Text adventures tend to be filled with puzzles, of course they’ve also got the benefits of a parser. It would be possible to code up a limited parser using the input command but I think that could also destroy immersiveness. I do, admittedly, hate the parser.
I was fascinated by the idea of Treasure Seekers having actual puzzles in it (although not enough so to buy it).
The most obvious type of puzzle is having a question asked and one of several options being the correct answer. But that seems too obvious, too easy and it’s just questions and answers, not a real puzzle of sorts.
The second is find the right answer and type it in. That’s done frequently for riddles.
Has anyone any ideas for how to implement interesting puzzles in choicescript? Any games that have interesting puzzles present in them?