@SmolPirate, I feel the same way! Having the opportunity to discuss polyamoury with respectful, open-minded individuals is nothing less than awesome.
There were quite a few replies since I last posted here, so I’ve grouped my responses into categories.
On Polyamoury in General
If we were to quantify lack of expertise, I would score rather high. I’ll readily defer to anyone who’s done more than just actively read up on the matter and given it proper thought (i.e., the extent of my knowledge). Having said that, a V would become a triad if the two ends engaged in a relationship more intimate than merely platonic, as that would complete the triangle. I obviously don’t know how often this happens, but I’m sure it’s a possibility!
I have exactly one word to say in response to all of this: YES. Seriously, why is it too much to ask for proper depth in romantic character interactions? There are sufficient proponents of this stance in the media that we can still enjoy it every now and then, but far less frequently than we would like. In fact, it’s actually what made me investigate the COG blogs and forum in the first place!
Choice of Games is a true blessing, and since its staff has created the opportunity for us to share our enthusiasm, let’s use it!
That sounds like an excellent setup, actually! Not only does it allow the PC to play the role of matchmaker, it also grants them the pleasure of enjoying a relationship with each of the two NPCs as well! It’s like… the affection between all parties involved is increased exponentially!
And don’t worry! You don’t come across as rambling or annoying to me. (If you do to others, then I most assuredly come across as the same.)
On Ethics and Polyamoury
Yeah, I agree! And if the player happens to be an achievement seeker or simply an exploratory RPGer (I happen to be both), you either steel your nerves while you play, or you indulge your inner black wolf for a time.
However, I have a question: How rude is the PC allowed to get? COG’s stance is quite clear on things like prejudice, so that’s obviously out. But when it comes to just being downright mean, how far are you allowed to go? Persistent antagonism could escalate into verbal/emotional abuse, and though I’d personally hesitate to go that far, I wonder if there’s a threshold for this kind of thing.
In Werewolves: Haven Rising, you can be an absolutely merciless killer and slaughter anyone in your way. But when the game specifically has a stat measuring your tendency towards spontaneous violence or calm reasoning, that makes complete sense! It’s a major focal point of the story, if not the focal point. There are several choices that made me stop and go, “Whoa…” but I suspect in a different setting, choices that are less extreme but nevertheless malicious might actually provoke a more pronounced reaction.
I’m sure COG would allow an author to give the PC an opportunity to cheat on their partner/s, since there’s the expectation that the authors would write consequences for the PC’s actions. (If there were no consequences, of course, it could be seen as condoning that kind of behaviour, which I believe would be frowned upon.) Even so, I feel like giving the player such an option for a polyamorous relationship would be a bad idea. Like you said, polyamoury is currently treated as a highly sensational and controversial topic, so depicting a PC (or an NPC, for that matter!) cheating on their partners could reinforce the myriad stereotypes about poly people and hurt the progress that’s being made. As Hazel justly pointed out, there’s nothing wrong with giving the player options to do bad things, but for now, pertaining to this particular case, I strongly recommend against that.