personally, I rather not. I like to imagine the characters myself. That’s why its a game and not a story with set character personality. But that’s just me, as long as there is a Toggle for them it’s fine. And yes, they can make a WIP heavy to load, so watch for that .
Depends on the image.
I like the way VtM - Night Road did the images, but I also like to go see the head shots in Vampire Regent via the Stat Screen.
I would say it depends more on the quality of picture than anything else.
I personally like it, a good example for me is samurai of hyuga 4.
I agree with @E_RedMark. I would like to imagine the characters myself, preferring no images except the cover. But I wouldn’t be disappointed if there were and would like some character images sometimes.
Hi, I have made a similar poll some time back, you can find some useful opinions from the forum users there. You can check it out here…
Thank you @Loudbeat
Imho more images = more fun
So what are your thoughts on this . I generally don’t judge a game by its sound but I wanted to know what others think . I think this will be useful to all writers and I’m sure this has never been discussed before.
- Yes I think it makes a game more immersive
- I don’t really attract any value to sounds
- It makes an interactive fiction too gamey for me
If sound is forced that is a game I wouldn’t buy. I can’t read with music at all. I bought a TEXT game
I prefer to listen to my own music in the background, so it’s a no from me.
Adding onto what others have said… but sound would only work for devices that allow for sound and the quality of sound may differ from one device to another for various reasons.
Would you prefer to have the option to socialize with NPCs be on the same page/hub where you can upgrade your skills?
- Yes, I want to have the option to pick which NPCs to socialize with share the same screen/page where I upgrade my stats.
- No, I want to have a separate page/screen for NPC socialize choices from stat upgrades.
- No preference.
- Other. Please respond.
Depending on how you handle the character progression. If improving relationship gives you opportunity to tackle the obstacles the game throws at me, maybe yes. If not, probably no. Otherwise, if I can socialize with all of them in that one hub, I think probably not too.
Given how my story is currently set up, you can’t improve your stats if you socialize with your colleagues.
Glad I made this poll though. I was leaning towards having a separate page where you could decide which colleague to socialize with but didn’t know if that would be disfavored because it’d be more ‘clicking’ from page to page.
But I do think having separate pages is easier since then you never have to worry about accidentally clicking “hang out with X” when you meant to upgrade your Y stat.
Deadwood or Downwood?
- Neither (give alternative in post)
- Who cares?
Context: We are gathering deadwood/downwood from the forest fringes for our cooking fires.
Context difference from non-natives, please. The non-native with medium English won’t know the difference.
There is no difference, as far as I can tell, except for regionalism… I am interested to know if non-natives would see a difference in the words or if they seem to be the same.
I only knew deadwood, I think is far easier to understand that is something dry and dead if say dead. But is just me.
I’ll say go with deadwood, I never heard of downwood and it sound weird to me lol
But I know deadwood is more used?
Without context I’d only understand deadwood but with context, I’d get both so yeah deadwood for simplicity’s sake (and the sake of us non-natives)
Deadwood is the better term, as it’s more intuitively understood than downwood (it’s been years since I’ve heard that word) and a stellar TV show to boot.