Paradigm [Complete Beta Testing] 8/26 update

Did the edited link look something like this?
[link removed to avoid confusion]

BTW its goddasmn hard to get to the good ending.

There we go, Cecilia. It was missing the .html extension. It now works! Thanks for the help.

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Yup. It works now. You’re welcome.

I’ll run a session today. I couldn’t sleep so I have an additional four hours of ā€œfree timeā€.

Bar for classical/anti-hero seems a little bit broken.

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Fixed. That’s one to chalk up to me, for whatever reason, not thinking percentages worked on opposing stats. It should be fine now!

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There is a place IRL called Capetown, lol.

This is weird, reference to SA places. XD

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I’m still playing my session but I took it that the UN took over the city.

Thanks! I’ll definitely buy this game, it’s very good.
Except for romances. Felt a little bit empty.

I love superhero games and I’ve played a few from this forum. While the characters are distinguishable enough, the story felt a bit bland. I made me feel like Ćā€™ve seen all this before’. There were a few major plot moments that reminded me of other CoG games (Best of Us and Heroes Rise mostly). This made me sad for I believe this story has potential but as it is now I find it to be too much like other games that exist already.

So while I liked playing the game, the story simply left me unimpressed. Perhaps the whole superhero genre suffers from trope abuse and your game happened to be unfortunate enough to make me realise it (and got caught in the crossfire)…

Dawn and Alan’s death was sad but I predicted it before it happened, it was exactly like the ā€˜unfortunate chilhood friend’ trope.
Courser’s bertayal came as no surprise either, the foreshadowing for Anima and Blueshift was so obvious that it had to be someone else. This is classic tactic, every dectective pretty much works this way. Suspect one through most of the game but it turns out to be the one you did not suspect at all.
Then there is Sentinel, who felt like a Rebellion (Heroes Rise) expy to me. ā€˜Your childhood superhero icon who seems nice but actually betrays you in the end.’ Sounds familiar, no? Aurora (Bes of Us) also felt very similar to Sentinal, they have the same powerset and both are a government icon who don’t want change (stuck in the old ways). The whole ā€˜classic superhero icon gone mad’ thing is the same with all three of the heroes.
Anima felt like a Processor expy as well, but Ada’s background is different so I am neutral about this one.

I was actually hoping for a surprise reveal in which Sentinel was a good hero and genuinely liked you, with your team actually being trustworthy and Exarch not going on a killing spree i the epilogue. It all felt very generic and predictable.

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I romanced Chevalier and got a reward stating ā€˜All-American’?

He’s British in his bio, no?

He was born in London but I thought raised in New York?

The whole superhero genre does suffer from trope abuse. There’s a lot of really common elements, and I don’t think following those elements, on its own, are a bad thing. If anything a person playing a superhero game likely wants for it to be like in the comics and movies. They want to play that sort of character and be plunged right into the action.

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Jeez… this is amazing!
Are you going to be able to choose your power at some point?

I am almost finished with my first read/play through and am so angry that work is interfering with me finishing it. In other words, amazing job!

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ok. Great so far but I have found a major continuity error.

[spoiler] it was during the mercenary fight… i used my power to drain his spear and then we made a deal… info in 48 hours.

Then in the debriefing it says:

[quote] ā€œWe beat Maekir team back, got them on the run - all except Jotun, who was winning his duel with me. Anima stepped in, tried to kill him.ā€

Aegis nods, a slow motion of her head. Anima’s brutality wasn’t surprising.

ā€œBut we managed to stop her before she could finish him off.ā€

You can feel the collective sigh of relief.
[/quote]

which is not what happened. At all. Either a goto command is screwed up or I’m missing something fiercely. [/spoiler]

Edit 2: Another major continuity error:

I decided to go up and confront Sentinel alone… I chose: ā€œDon’t make me ask againā€ and so she sprung into action but somehow my team was warped up with me and in the room fighting with me.

Alan seems to be having gender problems on the camping trip:

ā€œCan I ask you something?ā€ Alan says, about thirty minutes later. He is looking far more relaxed, although still not like her usual self.

In addition, there are quite a few places where you use ā€œtheyā€ when a gendered pronoun might make sense. (Also, if you’re already switching pronouns, it shouldn’t be too difficult to fit in a non-binary option as @Bagelthief suggested. You could use *input_text to let players define their own pronouns, if you don’t know which ones to use.)

And this, in the final battle:

ā€œYou think I hate you, don’t know, HeroName?ā€

I assume this should be ā€œdon’t youā€


Also, my MC really does know how to choose his boyfriends: one dead, one a traitor; it’s almost enough to turn him straight. :stuck_out_tongue_winking_eye:

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How is this jack of all trades?

Well, holy shit. This WIP is the best I’ve seen in ages. I’m still heartbroken over the fate of alan and damian, those two turned out to be quite the twist. So far, all spelling and continuity errors I ran into have been pointed out, but I’ve only had a single playthrough and for 20 or so achievements. So far this is a promising start for a series.

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