What’s New:
This update is less about raw word count and more about how the game plays.
Meridian House is now fully in the demo, with a new three-part sequence:
Approach — reading the system
Entry — choosing how you operate
Internal — deciding what you take, and how long you risk staying inside
Your entry style now matters mechanically:
Stealth. Social. Aggressive. Manipulative.
These choices feed into suspicion, heat, future access, and how the system starts treating you.
Companions also react during missions now, not just around them. Lena, Malik, and Ivy should feel more present inside the story, with their own priorities shaping how they respond.
Lena sees the human cost.
Malik sees the weak points.
Ivy sees the risk.
Ivy especially lands differently now, given where things go.
Meridian also introduces a payload system. What you take from the building will matter later:
Map — understand the network
Ledger — names and accountability
Chain — infrastructure and weak points
Watchlist — human cost
Staying longer gets you more.
It also makes you more visible.
The system doesn’t “alert.”
It recognises.
I’ve also started a prose pass across earlier sections. The goal is to pull the writing back toward what I wanted originally: controlled, slightly detached, precise prose with momentum. Less over-explaining, fewer lines trying too hard, more confidence in the silence between beats.
Smaller fixes include cleaned-up scene transitions, tighter hub feedback, minor stat consistency tweaks, and some dead-feeling lines cut from earlier scenes.