Out now! "Heavens' Revolution: A Lion Among the Cypress"—Overthrow a Persian steampunk empire!

Thank you for the feedback! I really hope you enjoy the game.

Even though I’m not responding to every single comment, I do see them, and I appreciate them. It’s been heartwarming to see all of the love for this game, but I also want people to feel free to share their opinions and frustrations without the author jumping in.

For what it’s worth, I’m making notes of all of this feedback and plan to address some of it in future patches. It sounds like there was at least one bug, and a few different places where I could make skill checks more obvious. I can also see why it might be valuable to make it clearer where I’m borrowing from the Persian language whole cloth, versus Farnglish (as my cousin calls it) or inventing new words. (Although, I did want the true meanings of some words to be Easter eggs for people familiar with the Persian language.) And of course, if players felt railroaded in certain places, that’s certainly something I want to address in future patches as well.

I will say one thing, however: I was trying to say something specific and intentional about remaining neutral or “apolitical” amid state violence. Maybe I succeeded, maybe I failed miserably. But either way, this game might just not be some people’s cup of chai for that reason, and that’s perfectly okay.

I wanted to answer this question, though! Humanity did originate on one world, ages ago, and in the distant past settled on many worlds. Then there was a technological regression, and the different worlds became more isolated. The She’ri Empire is a mere few centuries old, and has only begun (re)claiming these worlds more recently. So, far enough back, the Vatani and She’ri share common ancestry.

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I haven’t still played but by the things people said here I guess you wanted to show there’s no middle in situations like that.
I think I understand because I saw people’s reactions to middle ground in what happened two years ago in Iran. Both sides blamed middle players and were saying with us or against us specifically the people who called themselves revolutionaries. I even guess that was one of your inspirations? You sure would know those events if you’re of Iranian decent and in interaction with your Iranian side of family. And I guess you are as Behravesh sure is farsi and guess that cousin you mentioned…

I was already well into writing this when Mahsa Amini was murdered, but yes, the Woman, Life, Freedom movement certainly impacted my thoughts on how repressive regimes cling to power and the enormous outcry and momentum required to make actual, lasting change.

(And yes, I’m Iranian. :slightly_smiling_face:)

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I’ve just pushed a patch that adds a checkpoint so that if you get an early death, you can rewind to the beginning of chapter 9.

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To add to this, I’d consider the following: Not only is this a period of violent unrest, but your teacher is peripherally involved with the revolutionaries.

And being “peripherally” involved in this kind of situation is a great way to become expendable to both sides and a traitor to at least one.

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I haven’t gotten very far but man, I do NOT like the brother, Navid. Waaaay too many emotional manipulation red flags. He can stay in jail for all I care, bye idiot lol

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Loving this. I cherish stories that don’t translate everything, which implicitly invite the reader to look things up and learn. The chance to pick up tidbits of knowledge about real cultures while reading an enjoyable story is just…chefkiss.

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I love when people create stories inspired by their cultures, so I decided to give this one a go. After reading it twice, I’ve got some feedback. On my first play through, I was a bit lost during times when people were asking my opinion on serious matters and while MC probably has formed an opinion at this point, I, the reader, felt like “I just got there”.
I do agree that romance felt like an afterthought and wasn’t fully fleshed out, like the start and the end were there and the rest wasn’t. A couple of scenes to develop the relationship before the Big Event would feel nice. Because otherwise the relationship is established (a big moment for people typically) at the last moment and, as far as I can tell, Babak and Sahar said the same thing there (which lessens the significance of the moment).
I was also confused about this thing. When I played as an apolitical person, Mahesti and Alaleh liked me well enough, but when I played as the revolutionary, they hated and mistrusted me, which I could see making sense for Mahesti, but I didn’t understan Alaleh reasoning.

As for the world itself, to me it didn’t feel steampunk enough? For plenty of chapters, you could forget that aircrafts and mecha-soldiers exist. Yes, people extract a lot of oil, but unless you think about its purpose in the story, you can image a fully medieval story setting.
Overall, I wish the author luck in future endeavors and if they wished to create a Persian-inspired story again, I would give it a go again.

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Technically, it isn’t, nor is it trying to be. I’m sure they labeled it steampunk because that’s a convenient shorthand for fiction that combines a recognizably historical setting with speculative elements, but steampunk more properly refers to the Victorian era. The author has described Heavens’ Revolution as “flintlock fantasy,” which draws upon the early modern era (in this case, 18th-century Iran). (Neither flintlock fantasy nor steampunk is “medieval,” by the way.)

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“Steampunk” is the 4th word in the official description of the story and its most common description is “a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery”. Most people (myself included) only think of it as sci-fiction inspired by 19th cent steam-powered technology. My original point was, if you removed mentions of divs and replaced khalicrafts with regular ships and told me it was a “15-16 century inspired”, I would believe it and the story would be the same.

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Anyone knows how to romance Alelah, don’t believe I have seen any such option so far in the story

It’s not possible. The only ROs are Babak, Haleh, and Sahar.

I just got wtf, I don’t know if someone can resolve this uncertainty for me, how do I prevent Halel from accessing the throne? I betrayed the legion but it was no use. Could someone tell me how to avoid the forced end of the game and force Halel to end up on the throne? Betraying the legion was of no use because they won anyway

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This is a COG I really wanted to like and enjoy, but where that is really hard in actual practice. I did find the characters and the world building interesting.And that it’s hard to succeed without choosing a side in the conflict is something that I can at least live with, though it’s not what I’d preferred. But that it’s so hard getting a good or even neutral ending, takes away most of the fun for me.

Also, partly connected, some of the stats are quite confusing and there are too many scenes where it’s unclear which(if any) stats are tested in the various options for action. I’ve never figured out exactly what the savvy stat is used for and if you don’t pay close enough attention to the stat screen and otherwise, you may very well, like me on my first playthrough, think that confidence measures how the self confidence of the MC instead of(if I understood correctly) the trust of your teacher and his family. There were quite a few instances where it was unclear to me wThis text will be blurredhether an option tested the MC’s diplomacy or leadership stat or even one of their relationship stats. It would have made things much less confusing and stressful if this COG, like many other COGs included an explanation of the different stats in the stat menu.

This was particularly bad in the endgame, where I both when trying to escape with the teacher and his family and when staying behind in the city and making sabotage on behalf of the revolutionaries I ran into options that mainly were options that I wasn’t sure which stat they were supposed to test and have failed miserably in all of them so far. For instance, I don’t know whether trying to use the power of the spaceship to protect yourself, your teacher and his family from being captured tests the astralchemical stat of the MC, an “invisible” stat that keeps track of the state of the spaceship or a combination of the two/some other stat and I don’t know what stat is required to get the people trying to capture you to turn on their leader either and it’s just as hard figuring out which stat that goes with which option in the other path I’ve tried in the endgame. I have a strong suspicion that the stat requirements to succeed in the relevant tests in that chapter are quite high, which makes things complicated enough as it is, but when you don’t even know which stats are being tested, this makes things doubly difficult and makes it really hard to get a satisfying ending for the MC unless you’re really lucky and that’s really not how I like COGs or HGs to be.

It does also seem that this COG is either taking the COG philosophy that the MCs can’t do everything, but have to make some priorities to extremes or just making them particularly difficult to juggle. I can count at least four priorities that were all described as important to your MC and that, by and large clearly are, but the only one I’ve yet been able to make my MCs reach is to get their brother out of jail. For at least couple of those priorities it’s because it’s unclear what is required to reach them, for others it’s because they seem to require raising stats that seem difficult to increase and where it’s often difficult to understand how to increase them high enough(I’v had problems with rasing the academy stat to 30 or more, for instance) and in general it just seems that there are too few opportunities to do what is required to reach them.

So my main complaints are these. Firstly, that it’s too hard to get a satisfying ending for your MC. I don’t mind that some of the possible endings are sad, but I do mind it when getting an ending that isn’t sad is so hard, that you keep getting sad endings with each new playthrough. And secondly, which may very well have played a big part in me getting sad endings over and over for my MCs, that several of the stats aren’t clear enough and that too many of the stat check options aren’t clear about what stats that are being tested. Since there are no stats explanations included, I guess this means that this last point was never brough up by any of the playtesters, which is quite surprising, because I find it hard to believe that I’m the only one who had this problem.

The way things are now, this looks like COG that will be really hard to get through without a proper walkthrough, at least for the endgame, or at least some more hints and advices from the writer on how to get to the end alive and without being thrown in prison. Whatever happens, I hope some action will be taken to make this COG a little bit easier and/or making the game aspects(like stats) a little bit clearer.

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Hi there,
I’ve almost finished my first play-though and noticed two small ‘mistakes’ I guess and thought I should share this somewhere?

When choosing to go see Elly I chose not to eat anything so she doesn’t have to pay for me again - but when it food came it said I eat my own serving anyway.

  1. close to end when navid and I go seek shelter at Manas it says she’s not happy to see cuz I threatened her for the money twice, although I never did that. (I asked and she decided to loan me money).

Apart from that I was really hooked on the story! I’m curious to try again.

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Hello, welcome to the forum and glad you enjoyed playing! This would be great to email to support(at)choiceofgames(dot)com so that it will definitely get seen by the editors and author :slightly_smiling_face:

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I did happen to see these, so thank you for bringing them to my attention! I’ll look into both and get them fixed. I’m so glad you liked the story!

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New build out this morning fixing several small bugs.

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