I know this thread is a little older, but I came across it and was really interested in what natwwa had to say initially about what they are looking for in a fantasy IO. Although having other fantasy races to choose from is not likely to be present in my WIP, I did use a class system that so far no one has mentioned they liked…and perhaps even found that choice to be burdensome. I also like class/sub-class choosing, managing stats, and all those dorky things about RPG’s. So I have this dilemma and question…
Most RPG’s have this “introduction period” at the beginning where you pick-up stats easily, name your character maybe, choose class or hair or whatever one can choose. You are often thrust right into a situation with characters that your character knows, but you do not yet know. Your first sets of choices have less consequence, i.e: you usually can not die in the very beginning. I know there are exceptions…but most are like this. Furthermore, I took a perspective of “what if this is the first IO this person has read?” so I didn’t want to flood them with dangerous choices early on…this is why RPG’s do this as well…get the feet wet so to speak…Ok…this does feel like you are being pushed along…I don’t know what else to say, so many plot based games are like this. It is not as easy as it seems to get this part right…and…I have run into a lot of complaints with starting my IO this way.
Rail-roady is a word i hear. In my experience, a little patience is very much needed when embarking on a big, new, fantasy game… or even a big, new, fantasy novel. I am finding not many readers wish to take that time to learn about the world…to allow the world to open up to them. They want instant action, instant choice opportunities to change the story. It seems to be more about manipulating the story than enjoying a story…until you get into the romance genre where I feel like the story and character development aspect is appreciated more for itself…at least when I read their reviews.
Anyhow, to second this threads main point. I get told what is wrong and terrible with my IO with little direction on how to fix it or what would be “right”. Overall, the comments are heavy on the negative side…i.e: “what i don’t want.” and very little about what the reader does want. I end up having to infer what they mean and pose ideas to what they mean or simply look up the grammar rule myself when they didn’t know what it was that was “bothering” them so much about the writing. Anyhow, I push for more positive based reviews about what an author is doing right, and what they can do to improve their story…not what is wrong with the story and “I can’t believe you put that in there” check out these three games to learn something" kind of responses.
“You ever try to decide with a friend where to eat and all they can tell you is “not there…I don’t want [blank]. But when I was in Milan they had the best [blank]. You should visit Milan.” But they can not tell you where they actually want to eat in the city that you are actually in?” Yeah it feels a lot like that.
"How do we get more readers interested in COG style books and games? At some point, we all were new to it. The readers giving reviews must consider the perspective of a new reader, of all readers together, and then their own perspective. Otherwise you get 100 different responses to “What makes a good COG game” or “how does one get people interested in their IO novel.” I have read a lot of those threads. They are very interesting; but, there is little consensus. Anyhow, all this from a frustrated writer who is thinking he should of gone a different route to get published or simply kept working as an underpaid vet technician. These things take a lot of time to make. Most of these writers are struggling to make it in the writing world and not getting paid for their struggles. Additionally, you have to learn to code. It is for the love of writing and creation. A little helpful kindness can go a long way. Before those great COG works were legends, they started off in the humble beginnings of critique. I wonder what bones were tossed their way to light the path to success?