I wish our options weren’t so stereotypical or cliche. For example, in high-fantasy settings, there is always a handful of choices related to magic, sneaking, fighting or using your bow. If the plot is about a war or happens to have a few fighting scenes, you know a portion of the story will be dedicated to what fighting style you lean towards. I find that boring and somewhat lazy, specially when it happens in almost every game of genre.
A solution to this would be to pick whatever style we want from the begining and build the rest of the game upon it - don’t ask me what I want to use (magic/sword/bow), ask me what section of the battlefield I want to be on as well as what role and then use my preferences to do the rest - those are more pretinent IMO. If I ain’t a thief then blank out the options related to that class, if I ain’t a ranger then I can’t use nature-related skills, etc.
This could be off-set with hybrids classes, wich allow you to use both abilities but at a higher cost or with weaker results. I find that this also promotes more replayability.
Another thing, as people have previously mentioned, is a more detailed character creation. Being able to choose how our character looks provides a tremendous help in bonding with them. I know IF is mostly about using our imagination and that some choices are too complicated to be implemented, plus you can’t please everyone, but nobody is going to complain if you throw us a bone.