One of my variables in my stats screen isn't displaying for some reason

In the stats page of my gamebook, “Inventory” isn’t showing up, and I can’t figure out why or how to fix it.
It basically says
“Transformations:
Staff, salt, iron, etc”
"Transformations:

Inventory:
Staff, iron, salt, etc"
Here’s the relevant code.


	text Transformations Beckham's transformations
*if transformations_poisonous_toad
	Poisonous toad- requires 1 manna.

*if transformations_pit_viper
	Pit Viper- requires 2 manna.

*if transformations_crow
	Crow- requires 2 manna.

*if transformations_red_tailed_boa 
	Red tailed boa- requires 3 manna.

*if transformations_eagle
	Eagle- requires 3 manna.

*if transformations_hound
	Hound- requires 3 manna.

*if transformations_ostrich
	Ostrich- requires 4 manna.

*if transformations_horse
	Horse- requires 4 manna.

*if transformations_crocodile
	Crocodile- requires 4 manna.

*if transformations_tiger
	Tiger- requires 5 manna.

	text Inventory
*if Chemical_instilled_staff
	Chemical instilled staff,
*if Poisonous_darts=6 
	6 poisonous darts,
*if Poisonous_darts=5
	5 poisonous darts
*if Poisonous_darts=4
	4 poisonous darts
*if Poisonous_darts=3
	3 poisonous darts
*if Poisonous_darts=2
	2 poisonous darts
*if Poisonous_darts=1
	1 poisonous dart
*if Silver_chain 
	Silver chain,
*if Iron_shavings=8
	Iron shavings 8/8,
*if Iron_shavings=7
	Iron shavings 7/8,
*if Iron_shavings=6
	Iron shavings 6/8,
*if Iron_shavings=5
	Iron shavings 5/8,
*if Iron_shavings=4
	Iron shavings 4/8,
*if Iron_shavings=3
	Iron shavings 3/8,
*if Iron_shavings=2
	Iron shavings 2/8,
*if Iron_shavings=1
	Iron shavings 1/8,
*if Salt=2
	Salt 2/2,
*if Salt=1
	Salt 1/2,
*if Knife
	Knife,
*if Food_and_water
	Food and water,
*if Demon_Book_of_Names
	Demon Book of Names,
*if Candles
	Candles,
*if Flint_and_metal
	Flint and metal,
*if Razor_shield 
	Razor shield,
*if Marble_grenades 
	Marble grenades,
*if Mythril_armor 
	Mythril armor,
*if Healing_ointment=4
	Healing ointment 4/4,
*if Healing_ointment=2
	Healing ointment 2/4,
*if Flame_accelerate
	Flame accelerate,
*if Six_daggers 
	Witch's daggers,
*if Blood_charm 
	Blood charm,
*if Vials_of_poison
	Vials of poison,
*if Spiked_steel_knuckles 
	Spiked steel knuckles,
*if Staff 
	Staff,
*if Wind_Scyth 
	Wind Scythe,
*if Flame_Devil 
	Flame Devil,
*if Constricting_Vines 
	Constricting Vines,
*if Ice_Statue 
	Ice Statue,
*if Earth_Abyss 
	Earth Abyss,
*if Destruction_grenade=1
	Destruction grenade,
*if Flash_grenades=3
	3 flash grenades,
*if Flash_grenades=2
	2 flash grenades,
*if Flash_grenades=1
	1 flash grenade
*if Smoke_grenades=5
	5 smoke grenades, 
*if Smoke_grenades=4
	4 smoke grenades, 
*if Smoke_grenades=3
	3 smoke grenades,
*if Smoke_grenades=2
	2 smoke grenades,
*if Smoke_grenades=1
	1 smoke grenade, 
*if Strange_amulet
	Strange amulet,

Holy convolute-y… At first glance I’ll say you may have lost track of your indentations.

Also, I would recommend not using a *stat_chart with your inventory. I’m not sure *if commands can be used within a *stat_chart, but someone else might.

Try to list your inventory without using the stat chart, it would be easier, I should think.

@Caddmuss
The indentations are all correct:P and all the commands are working well. The only problem that I’m having is that the word Inventory isn’t showing up in my stat chart.

Yes could be used if commands in stats i use it usually. But i dont now what error could be except you dont use any *goto *finish command anywhere use quicktest

Inventory without the text lol

@MaraJade
I didn’t use a *goto or *finish because it’s in the stat page…it’s worked fine for me without them. And I’ve ran the quicktest and it hasn’t picked up any error inside of my stat scene

Well in stats i use labbels and goto is a normal scene you could use temporals choices fake choices. i could let you see my inventary and stats if you want just write
Inventory without spaces

Nevermind, I fixed it! I just changed it to



Inventory: 
*line_break
*if Chemical_instilled_staff
	Chemical instilled staff,
*if Poisonous_darts=6 
	6 poisonous darts,
*if Poisonous_darts=5
	5 poisonous darts
*if Poisonous_darts=4
	4 poisonous darts
*if Poisonous_darts=3
	3 poisonous darts
*if Poisonous_darts=2
	2 poisonous darts
*if Poisonous_darts=1
	1 poisonous dart
*if Silver_chain 
	Silver chain,
*if Iron_shavings=8
	Iron shavings 8/8,
*if Iron_shavings=7
	Iron shavings 7/8,
*if Iron_shavings=6
	Iron shavings 6/8,
*if Iron_shavings=5
	Iron shavings 5/8,
*if Iron_shavings=4
	Iron shavings 4/8,
*if Iron_shavings=3
	Iron shavings 3/8,
*if Iron_shavings=2
	Iron shavings 2/8,
*if Iron_shavings=1
	Iron shavings 1/8,
*if Salt=2
	Salt 2/2,
*if Salt=1
	Salt 1/2,
*if Knife
	Knife,
*if Food_and_water
	Food and water,
*if Demon_Book_of_Names
	Demon Book of Names,
*if Candles
	Candles,
*if Flint_and_metal
	Flint and metal,
*if Razor_shield 
	Razor shield,
*if Marble_grenades 
	Marble grenades,
*if Mythril_armor 
	Mythril armor,
*if Healing_ointment=4
	Healing ointment 4/4,
*if Healing_ointment=2
	Healing ointment 2/4,
*if Flame_accelerate
	Flame accelerate,
*if Six_daggers 
	Witch's daggers,
*if Blood_charm 
	Blood charm,
*if Vials_of_poison
	Vials of poison,
*if Spiked_steel_knuckles 
	Spiked steel knuckles,
*if Staff 
	Staff,
*if Wind_Scyth 
	Wind Scythe,
*if Flame_Devil 
	Flame Devil,
*if Constricting_Vines 
	Constricting Vines,
*if Ice_Statue 
	Ice Statue,
*if Earth_Abyss 
	Earth Abyss,
*if Destruction_grenade=1
	Destruction grenade,
*if Flash_grenades=3
	3 flash grenades,
*if Flash_grenades=2
	2 flash grenades,
*if Flash_grenades=1
	1 flash grenade
*if Smoke_grenades=5
	5 smoke grenades, 
*if Smoke_grenades=4
	4 smoke grenades, 
*if Smoke_grenades=3
	3 smoke grenades,
*if Smoke_grenades=2
	2 smoke grenades,
*if Smoke_grenades=1
	1 smoke grenade, 
*if Strange_amulet
	Strange amulet,


Ignore this then. You fixed it.