One Knight Stand - King Arthur x Among Us Apocalyptic Road Trip (WIP 1.2M+ words)(UPDATE 12/1/25 74k+ - Scouting the Heist)

Nah that worked for me
Thought I cleared it last night and guess i dreamt that, clearing it now worked.

Sorry for causin’ a bit of worry there.

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Magic : 2 Physical : 47 Intelligence : 15 Charisma : 17

Bold : 118 Sweet : 79 Sassy : 58 Optimist : 85

Health(at Climax) : 83 Health(Final) : 100 Serious Injuries : 0

Caution : 14 Will : 5 Apathy : 0 Purity : -999 Cloudcuckoolanderness : 14 Denial : -1 Coward : 0 Silent : 5 Mute : false Pottymouth : 2

Serenades : 4 Interpretive Dances : 2 Lore Dump : 31 Lore Dodge : 0

Tech : 30 Medical : 15 Internet : 0

Club : fencing Talent : agility

Crazy Theory : werewolf Crazy Theory Level : 2

Fear Level (at Climax) : 28 Corruption : 1 Mindcontrol : false

Adrian Affinity : 75 Adrian Flirt : 0

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The good news is that restarting the game made several of those issues disappear. The bad(?) news is that I have no idea what caused that, since I haven’t cleared my cache between the two playthroughs. The game version is definitely 0.13. Anyway, I’ll relist the mistakes that are still there (along with a few more I’ve found):

Mistakes

Some colours set incorrectly:

Horse trailer mentioned despite taking fencing route:

Weapon name missing in several sections (presumably a variable issue):


The people are being deprived of their rightfully owed future Shrek references:

The loredump conversation can set the adrian_arthur variable as true, but the game always acts as if this happened during the club conversation:
clubmistake2

I’ve also got some more general feedback:

Feedback

During the fencing route duel, the player is presented with a collection of choices, some of which are incorrect, each round. My problem with this is that it doesn’t make sense for the MC to commit some of those mistakes. For instance, why would an experienced foilist intentionally strike an invalid target, such as the head. The only reason that choice would be picked is if the player forgot that. This results in a scene where logic takes a backseat to a test of the player’s memory and/or willingness to Google fencing rules. Instead, I’d recommend either reformatting the mistakes to ones that make sense in-universe (such as falling for a feint or being distracted by all the creepy shenanigans) or replacing them with options that succeed or fail based on the MC’s stats and talents.

On a lighter note, Merlin’s loredump is missing the option for a HEMA-obsessed Cloudcuckoolander’s main takeaway to be the likelihood of longsword acquisition in their future (and longsword wielding in their past).

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Just a quick note, but there doesn’t seem to be a way to set a nickname for Mc on fencing route or I missed it terribly

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Played the fencing club route and loved it!

Magic : 15 Physical : 32 Intelligence : 21 Charisma : 32

Bold : 122 Sweet : 47 Sassy : 49 Optimist : 78

Health(at Climax) : 55 Health(Final) : 100 Serious Injuries : 2

Caution : 26 Will : 9 Apathy : 0 Purity : 1 Cloudcuckoolanderness : 7 Denial : -4 Coward : 0 Silent : 9 Mute : false Pottymouth : 5

Serenades : 0 Interpretive Dances : 0 Lore Dump : 32 Lore Dodge : 0

Tech : 10 Medical : 10 Internet : 30

Club : fencing Talent : agility

Crazy Theory : None Crazy Theory Level : 0

Fear Level (at Climax) : 13 Corruption : -1 Mindcontrol : false

Adrian Affinity : 104 Adrian Flirt : 6

Weapons :

Achievements : BBQ Deferred |

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Ah, is it just me or is Weapons unusually empty nowadays? Even on my serial killer playthrough where I took the knives and threatened the security guard with them, I didn’t see them in the final stats.

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Did you clear your cache? The new version with the fencing routes is 0.13

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Magic : 22 Physical : 31 Intelligence : 30 Charisma : 8

Bold : 126 Sweet : 92 Sassy : -26 Optimist : 72

Health(at Climax) : 52 Health(Final) : 100 Serious Injuries : 2

Caution : 25 Will : 10 Apathy : -1 Purity : 0 Cloudcuckoolanderness : 5 Denial : -3 Coward : 0 Silent : 44 Mute : false Pottymouth : 1

Serenades : 1 Interpretive Dances : 2 Lore Dump : 32 Lore Dodge : 0

Tech : 40 Medical : 30 Internet : 40

Club : fencing Talent : lucid

Crazy Theory : None Crazy Theory Level : 0

Fear Level (at Climax) : 18 Corruption : -1 Mindcontrol : false

Adrian Affinity : 86 Adrian Flirt : 2

Weapons : fencing sword

Achievements : BBQ Deferred | Sword Dancer |

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Has anyone ever actually ended the game with less than 50 Bold?

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It may not be possible yet. Given that both available hobby routes are middling to rather aggressive sports, some boldness is to be expected/required. Let’s wait and see if it changes once the book club route is up.

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I don’t think it’s tied to the clubs, necessarily, since there seems to be a general imbalance. For instance, the section before polo/fencing has 8 options that lower Bold and 47 that raise it.

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Interesting, that might be an imbalance, or it might be because we kind of need to be bold given our reincarnation/destiny (relative boldness, can be on the lower side but I doubt we can be overtly cowardly, timid, or less than bold given what we need to do). IDK, just speculation, maybe a mix of both lol.

@AnneWest im really curious for the book club vibe, the other two are very “knightly” which is definitely a path I want to explore, but I also want an intellectual/politically savvy build which will be book club.

And while I will 100% also include a cuckoolander MC from now on, I really don’t want to be Dagonet :grimacing:

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Kudos to you writer, reading this at midnight is actually goddamn terrifying. Really nailing that show not tell here

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That’s good to know. In that case, it’s probably just a question of people preferring to play as more confident characters

It’s the other way around for me, since I had to go out of my way to be tooth-rotting on my Sweet playthrough. If you do want to do a Sour playthrough, you can get away with picking the Sour thoughts and feelings while still being externally nice and friendly. Or just setting your true personality as Sour at the end of chapter 1.

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god it’s been so long since i was active on this site… anyway. my stats:

Magic : 0 Physical : 42 Intelligence : 31 Charisma : 17

Bold : 98 Sweet : 41 Sassy : 33 Optimist : 27

Health(at Climax) : 78 Health(Final) : 92 Serious Injuries : 0

Caution : 22 Will : 5 Apathy : 0 Purity : -999 Cloudcuckoolanderness : 1 Denial : 2 Coward : 0 Silent : 12 Mute : false Pottymouth : 2

Serenades : 1 Interpretive Dances : 0 Lore Dump : 9 Lore Dodge : 0

Tech : 0 Medical : 15 Internet : 40

Club : fencing Talent : agility

Crazy Theory : None Crazy Theory Level : 0

Fear Level (at Climax) : 23 Corruption : 7 Mindcontrol : true

Adrian Affinity : 86 Adrian Flirt : 0

Weapons : fencing sword

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Lore/Spelling Inconsistencies

Not sure if this was intentional or not, but Gorlois’ entry says Morgana’s alter ego Modron was meant to be his bastard daughter, whereas every other mention has her listed as the bastard daughter of Uther.

Maelgwyn is sometimes referred to as Maelgyn and Maelgwn. I’d recommend sticking with one spelling.

I’ve been rereading chapter 2 and compiling a list of people who can be disqualified as potential MC reincarnations.

The first, and most certain, category would be people who directly show up in the flashback. Those would be:

  • Bedivere (Major Allies)
  • Dinadan (Major Allies)
  • Dindrane (Minor Allies)
  • Kay (Major Allies)
  • Lancelot (Major Allies)
  • Melora (Major Unavailable)

The second category would be people who are directly or indirectly spoken about in the third person during the flashback. Those would be:

  • Cadwallon (Major Neutral)
  • Eliot (Minor Allies)
  • Galahad (Major Unavailable) - referred to as Lancelot’s son
  • Gawain (Major Allies) - referred to as the Knight of Maidens
  • Isolde the Fair (Major Allies)
  • Maelgwn/Maelgwyn/Maelgyn (Major Unavailable)
  • Percival* (Major Allies) - referred to as Dindrane’s younger brother
  • Silence (Minor Allies)
  • Tristan (Major Unavailable)

*While Dindrane doesn’t specify which brother she’s referring to, Percival is the youngest and most likely to be making declarations of the sort she mentions,so he’s the most likely suspect.

On a slightly different note, Arthur mentions a few people in the third person during the potential conversation after the flashback even when he knows (or at least suspects) who the MC is, likely disqualifying them as well. Those would be:

  • Mordred (Major Neutral)
  • Morgana (Major Unavailable)
  • Percival (Major Allies)

There are also plenty of candidates that can be disqualified based on social status, timeline and unlikelihood of being in Camelot, but I’ll list them later.

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This is awesome work, but would you mind maybe putting it within a dropdown menu or something of the sort? I’m not sure if it technically qualifies as a spoiler, but some people like to figure these things out themselves or just don’t want it narrowed down so much.

This is really impressive though, the mystery of who we are is super fun to think about :slight_smile:

(accidentally forgot to post this as a reply so I’m reposting it lol)

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Good point. I’ve spoilered the relevant parts.

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This is the end of the current beta for playtesting. For stat balancing purposes, if you’re not using cheats and just played through the FENCING CLUB ROUTE, it’d be greatly appreciated if you posted the following info to the official One Knight Stand forum thread.

Also please report if you came across any extraneous polo or pony text while taking the fencing club route (besides the ghost horse that will come and laugh at you, that one’s on purpose).

Magic : 17 Physical : 32 Intelligence : 22 Charisma : 33

Bold : 101 Sweet : 47 Sassy : 77 Optimist : 24

Health(at Climax) : 48 Health(Final) : 100 Serious Injuries : 2

Caution : 20 Will : 11 Apathy : 0 Purity : 0 Cloudcuckoolanderness : 23 Denial : 0 Coward : 0 Silent : 21 Mute : false Pottymouth : 9

Serenades : 3 Interpretive Dances : 0 Lore Dump : 7 Lore Dodge : 0

Tech : 0 Medical : 10 Internet : 0

Club : fencing Talent : lucid

Crazy Theory : None Crazy Theory Level : 0

Fear Level (at Climax) : 21 Corruption : -2 Mindcontrol : false

Adrian Affinity : 84 Adrian Flirt : 0

Weapons :

Achievements : Possessed | No Rescue Needed | BBQ Deferred | Pigging Out on Treats Mark 2 | Sword Dancer | Unbeatable, Unbreakable

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