I don’t even known if thats a real quote but Im too brain washed enough to care ![]()
Anyone who has played Terra Invicta should be well aware how helplessly naive such presumption/plan would be. :v
Quite funny, that is word-for-word the exact plot of Watchmen (1986) by Alan Moore.
The comic was in fact written during Regan’s presidency, and features a senile Nixon who’s been voted president 5 times.
I believe it’s one of the classics. You should try it if you like graphic novels.
Speaking of terra invicta. There should be factions in society right?. I mean humanity no matter what can’t be a hive mind yes they might all agree on defence against aliens but how?. That will likely results in atleast a few factions and those should obviously effect military just like any real nation or federation. Even in terra invicta there are two factions who wants to fight the aliens and defeat then and they don’t exactly see eye to eye, like resistance and humanity first. Will we get a taste of inner political mechanisation inside the military in future chapter’s.
Or just alt-history. Great Graphic Novel either way.
The movie was okay.
It’s a good question. Might be worth exploring in a patreon article at some point. A Patreon that might be on the horizon here very soon…
There are no factions, the collective of AI hooked up to mega computers keeps us unified and happy. It was opposed at first but desperate times call for desperate measures and now everything is fine. (Just kidding, there’s evidence the ai suck still)
I have yet to play Terra Invicta as anything other than humanity first
I’m enjoying my Resistance playthrough, as the more politically savvy spec-ops team that got over 6 billion people under control ostensibly without committing a single atrocity.
No atrocities? What is this, a good system of governance, it can’t be, some buzzword exterminate the xenos ![]()
@T_Chaney I don’t want to make you accidentally give out spoilers, but what would Chapter 4 entail when it is released.
What is the percentage of people of the total crew working in different sectors of the ship. I mean if we don’t take Marines a ship of what basically suppose to have 500 crew only have 20 on board security so 4-5 percent of the total crew is active security. And how is it different for every ship size. Since corvette with 50 crew will be very different.
Chapter 4 has a little bit of everything. A bit of downtime with the crew, additional options for training and further refining your command, and then a major event near the end that will put your past choices to the test.
All of this you will hopefully see pretty soon, as I am actually done writing Chapter 4 as of this week. That said, don’t expect it too soon as I still need to edit, randomtest, quicktest, long test (a couple manual playthroughs to make sure everything looks good), and otherwise polish the thing.
I’m also planning to release a patreon when I drop Chapter 4, so if that’s something that you may be interested in, you have that to look forward to as well.
It would vary from ship to ship, but as a general rule, Weapons and Engineering makes up the majority of the crew assignments. The rest are spread rather evenly over the rest of the departments. Life Support, Maintenance, Computing, Operations, ect.
Hey everyone! It is the first of a new month, which means it’s time for your regularly scheduled monthly update.
I’ll start by saying that this was a rather busy month for me at my day job, which means that a little less progress was made on Officer of the Fleet than usual. I work variable hours part-time so when I work more, writing time decreases and vice-versa. That said however, I still made decent progress this month.
The largest indicator of that fact is that I have now finished writing Chapter 4. Clocking in at just over 83,000 words, it is the largest chapter so far (even if I didn’t mean it to be). Now all that remains is to edit, bug test, and playtest. However, as I’ve mentioned before, those things are quite extensive and, considering the innate complexity of this chapter, likely to take some time. I’m not comfortable giving a time estimate, but know that there is still quite a bit of work on my end before you can get your hands on the new stuff. I appreciate your patience as always.
When Chapter 4 does finally release however, I plan on releasing a patreon with it. I’ve held off on doing this for a while simply because I felt strange taking money when there was so little content available. Chapter 4 marks nearly the halfway point of the work however, and that hesitation is somewhat mitigated by that fact. I also have some fun benefits planned.
The obvious benefit of joining the patreon (on top of having my undying gratitude) would be access to supplemental materials I release monthly and voting on what topic comes next. Beyond that though, I plan to let high tier patrons suggest future topics, and even vote on the names of certain in-game ships and locations.
Officer of the Fleet requires a lot of ship names. These names are dictated by certain conventions (cruisers are named after generals for example while destroyers are named after famous battles) but otherwise are completely open. I think this could allow you all to have a fun way to put your fingerprints on the actual work itself without me having to change my creative vision. It doesn’t change the plot if a ship is named the UEV Grant instead of the UEV Pershing, but it does let you point to something for the rest of time and know you had a hand in influencing it.
Now, names will still need to follow the conventions I’ve laid out and I will maintain veto power. I’m not going to approve names that are controversial or universe breaking. No UEV Stalin or UEV Butthead. I hope people will be smart enough to avoid such suggestions. Beyond that though, there’s nothing stopping you from recommending a ship be named after your hometown or your best friend (The work is set in the future after all, your friend could potentially become a great general in the next 200 years).
I like the idea, and would welcome your feedback. Maybe there’s something I’m missing, but I think it could be a fun way that people who enjoy the work enough to be incredibly generous with their money could leave their mark within the work itself.
Anyway, a reminder that patreon is not the only way to support me. Simply by being here, reading and commenting, you have helped more than you know. When I first published the demo a year ago I had hoped it would get a couple views, a couple comments, and enough traffic to inspire me to keep writing. You all have far surpassed those expectations, and I am deeply thankful for your continued interest. Here’s to another year of development, and crafting a great story together!
(Nothing unique over on the tumblr this month, as I wanted to put all of this here for your consideration. But if you want to pop over, there’s the link.)
As I likely said I am looking forward to this game very much and hope it never gets abandoned.
There is so much potential.
How long does it take to make a ship, like different kinds of ships. Since we know earth just been through a invasion and very recent one and more resources are put towards a proper space fleet. But how the current industrial capacity compare to post war industrial capacity.
This is heavily variable. While the United Fleet is a multinational organization, most individual vessels are funded and built by single nations. Ship designs are uniform, universal, and all utilize basic prefabricated building blocks (which helps to reduce construction times), but the time it takes to construct a single vessel will be very different depending on the industrial capacity of the parent nation. A destroyer made in the US or China for example will likely roll off the line a lot faster than that same vessel made in a smaller and less wealthy nation, where a single destroyer may be the only ship they contribute to the Fleet.
Additionally, it is heavily dependent on the size and complexity of the ship being constructed. Of course a Dreadnaught is going to take significantly longer to construct than a corvette or a destroyer, and only the richest nations can afford to build them.
On average, because of the heavy focus on building up a defense force, you’re talking about maybe 1-2 years for smaller vessels, and 2-4 for larger ones. Ships made in the years immediately after the War were thrown together even quicker. Keep in mind that larger nations are building multiple ships in parallel, so while one ship make take 2 years to construct, dozens might come off the line within that time period. I’ll stay away from hard numbers just so I don’t contradict myself later, but the US, EU, China, and India make up the lion’s share of production capabilities.
It’s worth noting that the parent nation names the vessel as well. So if you see a ship named after a famous general, it’s a safe bet it was made in the nation where that general is famous and well respected.
Are there functional differences between the parent nations ships while still maintaining standards. Akin to how NATO rifles all use the same caliber even if there are several in-service rifles at the same time. Or are all countries using a uniform national standard of modular ship design.
There are different variants and fingerprints that a parent nation can leave on their ships. So long as they pass a basic baseline for performance and standard construction design, a fairly lenient amount of customization is accepted.
I understand that but most importantly aspect are bases like how expansion are those and just how many are there. Since any ship to remain operational need to eventually resupply and maintenance just how many major bases are there. And if I am not wrong almost all ships seem to bee coming from earth space bases, since Earth have the most industrial capacity and men power. But what the difference between those bases who just help ships keep operational and the one’s who made ships are they one and the same or different.
