No I think it’s a story point MC become a captain regardless of what you do. But now I am curious if you don’t want to a captain, what position do you want and what kinda ship exactly.
Not really. If MC doesn’t perform good enough, they get to be officer for someone else. And depending how that service goes, you can get promoted or you can get fired.
No dropout path currently, though it might be a funny Easter Egg to add down the road for runs that are deliberately atrociously bad. Not sure I want to risk a new player quitting the game because they suddenly stumble into a bad end in Chapter 2 though.
But yes you can be promoted to either Captain or Commander of the Chamberlain depending on how well you do in the Academy. It operates on the following logic (hidden in case you don’t want it spoiled):
*if (rep_mod + (wins + bonus_point)) >= 9 you are promoted to Captain. If less than 9, you become Commander. Rep_mod is just your reputation/10 and the bonus point can be picked up if you either rat out Tanaka or argue for shoreleave.
Ok I don’t know that can please explain it, I don’t understand how you count stuff like what’s add to it or decrease it. A little explaining and this is the first time I hear you can be anything other than a captain.
Wins is the total number of battles you win at the Academy. It is determined by the two battles you actually fight and a (intelligence + adaptability) at the start of Chapter 2. The higher those two stats are, the more battles you win. Reputation changes based on a lot of things, but winning battles increases it and being a jerk generally lowers it. And I already addressed the bonus point.
This is why focusing on leadership is the easiest way to become a Commander. Having high leadership means your adaptability and intelligence are generally lower, which has you achieve less wins, which makes it easier to fail that check in Chapter 3
Just out of curiosity how many players know about MC can have other position beside caption. I fully believe it was a plot point no matter what MC become a captain.
- Knew being commander rather than captain was possible
- Did not know being commander rather than captain was possible
Well, i knew but mostly due to playing with the game script open. That said, even without it i’d have presumed the possibility of not making the cut, given there’s plenty of room for underperforming.
I also announced that there were two unique paths when I published the chapter for the first time, so that might impact things a little. However, I’m kind of hoping that some people not knowing about the Commander pathway (or the Captain pathway if their first playthrough is a Commander run) continues to be a thing. I really like the idea of someone discovering completely new content they didn’t know existed, and getting more playtime and entertainment that they weren’t expecting.
I finally got round on completely tanking my int and ada, focusing everything on leadership, and finally experience the commander path.
It was miserable.
I don’t want to experience it, so tell me about your misery so I can have second hand experience.
I love it. I especially love getting it with focusing on int+ada and then just slacking off so hard I don’t make the cut.
(It needs to be done very carefully that way.)
Lol namely I imagine intentially losing your matches is a big factor.
It is, but it also isn’t possible with all background combinations.
It just sucks, the Captain is a insufferable piece of shit, you can make barely any decisions yourself, the only good part is the possibillity of getting a mutiny.
Not to mention the fact that you WILL have to concede alot of your fights in the academy, which is frankly a downright humiliation.
Not just that, your reputation will be catastrophically low, and you WILL need to snub alot of your comrades.
See I know I don’t want this route, don’t get me wrong it might be fun in it’s own way but I rather keep my dignity. It’s sound absolutely horrible to read, caption part was already bad but then when you talk about begging other candidates or rather classmates it’s just horrible and not worth the level of pain for me but thanks for telling me brother.
From a “grind” perspective the Commander path isn’t very rewarding, lower rep and the fact the idiot Callaway request no “perk” from the Admiral. However it’s interesting-funny from a narrative point of view, it distress the fact just because somoene is clever and did well in school it doesn’t automatically mean they are bound to been sucessful. So yeah, the author was right in writing captain Callaway as insuferrable as possible.
When i played as commander i bested Wagner they didn’t. Then again after X years i doubt the higher up are really gonna to care how much well you did in school, the focus should be on how you acted on the field.
I didn’t i was able to hang up with Lucas and Tanaka. The fact i played as 18 years old probabily helped.
Ah yeah, i think the author hinted something like that.
You know Commander MC should call their future son after that misunderstood genius.
He ensured they can get a rep boost + forced them to grown up a spine. I have rarely seen a mentor of his quality.
On the other hand, starting from lower position allows the MC to gain much more rapport with the crew, which can be beneficial later in the game – e.g. MC who isn’t a miner but has high crew loyalty can resolve the pirate mission with the best outcome, because crew member will suggest them the winning approach.
As for no perk, IIRC some bits in the script imply that performing the mission without taking extra helpers might gain MC more respect from their superiors, because you’re effectively doing things in hard mode. So maybe it’s too early to call former captain an idiot for going that route; for all you know, he’s doing you a favor :V
To be honest, I liked the fact that being a Commander means a way easier time getting loyalty from your crew, plus it shows that a lot of gifted kids from the Academy are still just kids with like zero social skills, meaning the early reputation is meaningless for a lot of people, and your choices in real action will be the deciding factor, or at least that’s how I see it.
I do wonder how Wagner handles things. I doubt she’s having as bad of a time as Callaway, since she specifically brings up people’s lives being at risk if you decide to cheat during your last fight so I doubt she sees her crew as below her.
Anyway, don’t know how things will go but I think I enjoyed Commander route more, just for those interactions like saving one of your crew members and Navigator’s subtle gesture that Captain’s course is, in fact, A-ok.
I think one of the reasons I didn’t enjoy it, is that in most playthroughs I had, my MC was an exemplary student and Captain, having to give up so many battles, and so many opportunities I think is one of the reasons I hated the Commander route
