Officer of the Fleet (WIP)(~170k words)(Major Update 11/8/25)

If they’re looking to enslave or conquer Earth then they wouldn’t want to destroy it from space. Maybe they saw that humanity had very little space presence and bascially no military space presence and decided we’d be an easier target?

Also, @T_Chaney You might want to change instances of ATC to STC in chapter 3 onward, since we aren’t in the air for the most part.

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You’re right. It’s worth noting that the plan is for about eight years to pass over the course of the work. One for every chapter. That obviously is very far away from retirement age and, though epilogues might show your future a little more, the idea is to only get to a certain… event.

It’s not just a question, it’s the question. And one that will be answered in time, don’t worry.

Funny you mention this lol. I literally sat staring at my computer screen for a good five minutes when writing that part considering the same question. In the end I decided to stick with ATC just because I felt like Space Traffic Control just sounded… odd. In universe I think humanity just decided to stick with a familiar term and continue using it even if it’s not technically accurate.

Not a bad idea. I’ll definitely think about it.

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I imagine in this scenario the simplest solution would be not to bother with distinction and shorten that just to Traffic Control, especially if it covers both space and planetary atmosphere(s). If there’s one thing humans like, it’s abbreviations.

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Happy New Year! It’s the first of the month so it’s time for a development update.

If you want a little more detail, you can go to my tumblr, but the short version is that progress is going well and I am now deep into the heart of Chapter 4. We’re still a ways away from you getting new content, but know that I am working almost everyday to make progress.

At the risk of sounding like a broken record, thank you as always for your support. I love that even now I’m getting notifications about people liking, reading, and commenting on stuff. It is sureal in many ways and I owe that all to you and your continued interest. I wish you all the best in the coming year, and it should be a good one for Officer of the Fleet!

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How do ships deal with the problem of heat in space. Since these are ships in space one of the major concern would how to disperse the heat as unlike on a planet they can’t exactly transfer it to there surrounding so convection and conducting are out of questions that only leave radiation. And not to mention that it will depend massively if you are receiving sun light or not since it more extreme in space.

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I have just one critique and this is more of a personal issue cause I’m a stickler,

But pls fix the Ranks and Ships tab!

Like come on no vice admiral rank and lower admiral is even worse than the American lower rear admiral at least make it a Flotilla Admiral to match the Brigade General.

As for the ships NO FRIGATES??? i mean frigates are pretty much the main ships used today even tho some of them should be classed as destroyers,

Anyway this is just my rant since I’m a stickler,

And i so love it reminds me of everything of your inspiration and yet you made yours and so unique that it presents something new and inspired

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I think this is more of a side-effect of modern destroyers increasing in size than anything else. So we have frigates which are basically older destroyers, destroyers which are equivalent of older cruisers, and (rarely) nominal cruisers which are what would be classified as heavy cruisers before.

But this game seems to “reset the ranks” so to speak, and re-introduce destroyers which are, size- and level of armament-wise similar to older destroyers (that is, relatively light escort ships) and cruisers which similarly match the older cruisers. Which renders what’s the modern “frigate” obsolete, since it’d be effectively what destroyers in the game are.

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I might add Vice Admiral to be fair, not sure exactly why I didn’t. As for Lower Admiral, I think that one is going to stay around. Commodore’s are usually in command of Flotillas so that doesn’t really line up (I know that Brigadier generals don’t just command brigades but you can understand how that might be confusing). I also like how Lower Admiral makes it clear that it is the lowest ranking Admiral.

This is basically for the reason @fsix stated. Also, most of my changes to structures exist to add simplicity. I’m not military, and I don’t pretend to be, and if I’m honest, the structure of ranks, pay, and equipment can be incredibly confusing to me as a civilian. I suspect there are a few people like that, and thus I’m trying to make the structure of the Fleet, both in its rank hierarchy and the ships at its disposal, relatively simple and easy to grasp even if you don’t have a military background.

That means no Lieutenant Junior Grades or Rear Admiral Lower Half. And that means the ships also follow a very simple and unique structure. Corvettes are very small support vessels, destroyers are small vessels that can still pack a punch in ship to ship combat, cruisers are the versatile mid-range backbone of the fleet, dreadnaughts are the massive powerhouses, and then carriers launch small strike craft. There’s not a lot of overlap with this, and hopefully that makes it relatively easy to follow without getting too into the weeds.

At the end of the day, this is a game, and a game set far enough into the future that I don’t feel too bad simplifying things. It may not be realistic, but I think a clear separation helps with accessibility and readability.

I do appreciate the feedback tho, and I’m glad you’re enjoying it!

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I mean i know that Commodores do command Flotillas but still Lower Admiral sounds so bad it rots the ears if i were in that navy i would never climb that rank and w8 until i can be Rear or be stuck as Commodore

Honestly this reminds me so much of The Expanse which i love and yet just like it, the ship schemes is just as frustrating, sure i get the destroyers as escorts with cruisers as the backbone much like ww1 was but why have dreadnoughts when most people know that battleships exist as the main capital ship even today it is being brought up in realpolitiks just because it’s a battleship!

Again this is just me ranting cause I’m a stickler and it irked me? (I know there’s a specific word for it i just forgot)

And thanks for responding and loving the game so far

Lower Admiral doesn’t sound any worse than Underlieutenant to me, but maybe it’s just me.

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@T_Chaney i think the micromanagings abit too much even with an 18 yes old earthling with dadmiral i couldn’t get my stats enough to 130 (required for the stellar record) without being a dick to lucas and basically being a dumbss in leadership,

I think what made Sabers of infinity work with the stats is cause it had flat math which made it work for Guns since we had pretty good stats already and just need to balance it in guns.

Just my 2 cents

Found a typo

That’s the point you might not be best like 130 combined intelligent and adaptation, but remember you don’t have a massive weakness in leadership. Like yes you can choose to be perfect in academy but at the cost of absolute dick and no leadership while balancing your stats you can have a fairly competent character. MC with both intelligent and adaptation atleast 60 and 50 in leadership is way better than a character with no leadership and for all intent and purpose is like a glass Cannon. It’s MC choice if he wants to be absolutely perfect in academy or one of the top five with versatile skills in ever field. It will add realism if wagon struggle with leadership massively despite been perfect on paper.

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Okay so let’s look at this at the commercial success pov,

Today’s people have no patience to try things and only wants the best and that’s why cheats is so prevalent in offline games and even in some online ones, so i don’t think this will be a great success if it’s too hard because unlike you guys who plays for the story and roleplay most would try to play it as a power fantasy being a young prodigy with the best background and being the best in everything, and I’m one too even tho I’ve roleplayed alot of games here i still wanted the best one all the time, afterall this is just a game (like author said), and games are meant to be enjoyed how you want and not be minmax to hell

So yes i still think it’s a bit much but if it’s what the author wants more power to them

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Like you say yourself, people who just want a power fantasy of being the best in everything without any real effort put in will simply cheat.

Personally, i don’t think game needs to bend over backward to make things so easy for the player that they trip over constant stream of “achievements”. I didn’t even know there’s such thing as “stellar record” in the game (do you mean scoring better than Wagner, the person game acknowledges as the best but with huge hole in social abilities?) and it didn’t affect my enjoyment of the game. I was quite pleased with simply beating the supposed prodigy at the end.

Also, keep in mind that there’s separate track/substory after the school for the MCs who didn’t actually do very good. If you make it trivial to excel, that path is basically wasted because few people, if any, experience it.

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Speaking of which, I was a bit sad I couldn’t underperform on purpose and be content with it, the MC is fretting about not getting wins even when you’re picking all possible options to avoid them. (I prefer disappointing the admiral dad.)

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If you pick the harder option, you’ll have a more difficult run, simple as; cheating is so ez you just have to type “stats” in the console and mod whatever you want.

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I second this, there should be an option to think “Oh, I’m dissapointing the family name and expectations? Good”.

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Btw, on this subject, don’t make the common min-maxer mistake thinking that there actually is “the best background”. Each of them provides different strength and weaknesses, and your experience/issue with not being able to reach 130 in intelligence/adaptability is largely self-imposed, as it stemmed from picking “earthling” background which doesn’t provide any adaptability for your MC. For this particular goal both Mars-born and miner backgrounds give you a leg up with bonus adaptability, albeit at the cost of lower leadership.

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My curretn favourite run is mars dadmiral background. I feel it works pretty well

One question: Is it true that we can be a perfect record holder of victories? Every time I play this story, they tell me I’m not undefeated but that I hardly ever lose. How can I make my MC never lose?