October 2023's Writer Support Thread

In Dawn of Heroes, every time the reader selects a check, it increases that stat; pass or fail. I’m going off the idea that the more you do something, the better you get. A nice +% so stats that are already high do not gain as much.

With this skill methodology I never lower skills. They only improve, but I do not have extremely high checks in hope that characters will be a bit more balanced in their skills.

I kind of touched on an idea for how to do something related to this. I’m not sure if it’ll help, I was a bit long winded and there are a lot of numbers thrown around. It is all game theory anyways.

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