I’ve got a question: Is there a way to stop the insertion of a space between two different lines?
Example of what I mean: red rum
outputs: red rum
Is there a way to make it output: redrum?
The main problem I’m actually running into is with *if commands. An example of the problem I’m having: *set color_contradiction true ...blah blah blah... The wine *if color_contradiction , however, is red.
Output: …blah blah blah… The wine , however, is red.
Notice the extra space around ----^ here.
Because then if color_contradiction =/= true the output is: “The wine, is red.” It adds an extra comma that way.
Edit: Also, I’m working on an ingame clock right now, and it keeps adding spaces between the numbers if I use *if commands. I’ve nearly eliminated the need for if commands in the middle of the clock, but no matter what I try, I can’t get double zeros to display properly.
@Blade True, and that is how I fixed some of the problems (most I fixed by altering the sentences altogether). Another way I found to fix the problem (which was more useful in cases involving numbers, such as the ingame clock I am working on) was something like this: *set color_con true *if color_con *set sentence123 ", however, " *if color_con = false *set sentence123 " " ...blah... The wine${sentence123}is red.
(Note: I didn’t check if this actually works right, it’s just a close approximation to what I did with my clock… after I figured out that I had typed in the wrong variable for the umteenth time).
So, yea, I’ve figured out about three work arounds:
Reword the sentence.
Have *if commands control more than they otherwise need to, so as to cause the *if command to no longer need to start with a character other than space.
Turn what you want to be alterable into a variable, and have an *if command change the variable just before it shows up.
In any case, the still leaves the question: Does anyone know if it possible to stop that space from showing up? (At this point it is less a question of need, and more of idle curiosity, so unless you have something particularly interesting and relevant to state, no need to tell me another work around.)
@Reaperoa: I’m pernickety enough to have been bothered by the same thing, and if there’s a space-removal fix, I haven’t figured it out. So I’ve been using your workarounds 1 and 2. In particular I’ve found it helpful to use spaced dashes where I might otherwise have used commas.
Two examples from my game in progress. The first is a bit of dialogue that changes depending on what “raids” you’ve already chosen to send your rebel bandits on, and the second is a description that changes if you suspect there may be a traitor in your band. They work if you’re stylistically happy to have spaces around your dashes.
`
“We didn’t start this rebellion so we could hide out in the hills and raid
*if caravan
merchant caravans, or
*if temple
corrupt priests, or
the aristocracy’s winter grain barns
*if noble
or even helot-killing nobles like the de Merre
– we’re here to bring down the Empire.”
It’s not easy to find suitably vulnerable targets
*if traitor
– especially when you can’t send anyone who might be a traitor on reconnaissance –
and your band soon spends more time searching than raiding.
`