In an alternate future where medieval laws coexist with scientific and technological advancements, a revolution is boiling. Personal reasons will force you to be at the forefront of it. Your place in this world is a simple yet powerful role, granted to you thanks to your haunting past and the current political situation in the empire. A long war threatens the autocracy of your ruler and soon you will find your life thrown upside down, engaging in an emotionally fueled conflict you never wished to be part of. As you dig deeper, you will find untold truths.
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Rain King is a 50,000-word science-fiction interactive novel by Marvin K. Itās entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Inside this unique world you will have to deal with a lot of characters, each with their own goals and mentality. They might be part of your plan, or you theirs. Decisions will have to be made. Power or catastrophe might be the consequence. Your true nature will be exposed in this game of philosophy, drama, action, faith, death, family, friendship and love. As you forge your own prism of reality you might watch it shatter to pieces. After all, truth is but a fly caught in a web of lies.
Play as male or female; as gay, straight, bisexual, or asexual.
Explore a fantastical world reaching the limits of human advancements but being far from an utopia.
Make allies that would give their life for you and try to manipulate and win the favor of your acquaintances.
In retribution change your life and that of the biggest empire on the planet.
Try not to get deceived. Choose which truths to believe.
Help and care for others or think about your own life and let them die.
Choose your arsenal and unleash your inner demon in the action sequences.
Follow your heart and fall in love or use your admirersā feelings for your own purposes.
Open your eyes and find a meaning to it all.
As you forge your own prism of reality, you might watch it shatter to pieces.
Marvin developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.
the game is incredible, at all times doubt everyone, I did not know who to believe so I got very paranoid and ended up shooting or letting everyone who crossed my path die haha I really enjoyed it, but there is only one thing that I did not like the ending I got was a bad one in which my clone killed me and everyone else, because I was bad, at least thatās how I understood it, I understand the reasoning behind this and that it is one of several endings. The problem is that now I know that if I am good I will live and if I do not die, I feel that the game is forcing my hand to follow the path of good, and forcing my hand is the opposite of what I want to feel in a game that let me make decisions, Thatās why at least for me, itās going to be a one-time game but hey, it was fun to play, I hope the author make another one in the future
Iām pretty sure the author isnāt a native English speaker. In many languages (e.g., much of eastern Europe and the Romanophone world), a quotation dash is the standard way to introduce dialogue, so it may have been not so much a stylistic choice as simply the way heās used to writing.
Bought the game but it gets really confusing after Act I, this is the first time Iāve seen a game like this and it feels rather railroaded than giving me any choice.
There are a few times that I feel the author has used the wrong words, but those are just minor things. (Manikin = Mannequin)
Thereās a part of the game, sort of like an interlude where you are told that your fate is in your own hands which coincidentally feels ironic given that I feel trapped to this path.
And to answer an earlier question made by @Sel_Lee, yes the dialogue remains the same. Meaning (-Hello.) over (āHello.ā) Iāve never seen this particular format of dialogue before so itās left me particularly bedazzled, but I can say that itās something that allās detracts my appetite to play/read this story, as some characters will lead into an enormous play of exposition. Text not spaced out and the like.
Iām not a professional, but this story isnāt quite for me.
Bruh even if you are good you die
For example going with the honour route
you are given the option to fight and even if you say you donāt wanna fight your clone will not hesitate to kill you so maybe this game is all about you have to break the rules to make the rules that kind of thing or in this case go against everything your character was trying to be