It’s the moment we’ve all been waiting for! (Well, some of us have, anyway.) Issue 11 of ChoiceBeat has arrived!
In this issue, I look back to the early days of CoG with a review of their ninth-ever game, To the City of the Clouds. It’s completely free to play, but if you don’t feel like waiting twenty minutes after each chapter, you can purchase the game for 40% off using the included coupon. There’s also an interview with the author, Catherine Bailey, in which she discusses how she used her own experiences as a student of archaeology to bring the game to life.
While I was playing a game set in the world of academia, Matt Griffin (aka @Mifga) was reading an academic text about games, specifically The History and Allure of Interactive Visual Novels, and he has written a detailed review for this issue. And although this issue came very close to not having a flowchart, Matt stepped up at the last minute and created one for us because flowcharts are cool (and so is he).
You can also read about Twine games by Slovakian schoolchildren, gamebooks on DVD, and Michael Crichton’s adaptation of one of his novels as a graphic adventure. Or if you’d rather play a game than read about one, Chest Butlerhome has created an exclusive game for ChoiceBeat readers called Monkey Car, in which you find yourself in a car driven by a monkey - and then things start to get weird.
We all had a great time working on this issue. We hope you’ll check it out!