New and need assistance

@ballmot
thanks for the info everything’s fitting together now :smile:

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Good way of doing it. The only other thing to bear in mind is if in your game there’s a possibility of health actually falling below zero you will need to allow for this in *label deathcheck, otherwise it won’t count the character as dead with a health of (e.g.) -5.

*label deathcheck 
*if health <= 0
    You are dead!
    *goto_scene death
*return

That now says “if health is less than or equal to 0”.

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