@ballmot
thanks for the info everything’s fitting together now
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Good way of doing it. The only other thing to bear in mind is if in your game there’s a possibility of health actually falling below zero you will need to allow for this in *label deathcheck, otherwise it won’t count the character as dead with a health of (e.g.) -5.
*label deathcheck
*if health <= 0
You are dead!
*goto_scene death
*return
That now says “if health is less than or equal to 0”.
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