You find Polanski standing on one of the various bridges that overlooks a large pool of water inside the station. Unlike usual, she’s not wearing her uniform. Instead Polanski has opted for a pair of short heels which buckle over her feet, a pair of stockings which alternate between white and purple and a dark blue dress which leaves her shoulders exposed. She does not notice you as you approach at first; completely focused on the water and the various kinds of life that exist within it. When she does finally notice you she nearly jumps out of her skin. “O-oh! Hey… Captain! Good morning! I mean evening…” she starts as she immediately begins to fidget. “Polanski… remember to breathe.” you tell her. “Of course, Captain. What did you need?” she says as she relaxes enough to at least have a conversation with. *label PolanskiStationConversation *choice *hide_reuse# "I was wondering if you wanted to come with me somewhere. I think I saw an arcade in the market." *if (Polanski >= 70) *set Polanski +3 *goto Arcade *if (Polanski <= 69) *set Polanski -2 *goto PolanskiStationConversation *hide_reuse# "I came to check up on you and make sure you're doing alright." "I'm doing okay, Captain. I really like the water here. It's... peaceful." *set Polanski +1 *goto PolanskiStationConversation *hide_reuse #"Just making sure you're not doing anything against regulations." "Nothing against regulations, Captain. Just... enjoying the scenery. Was there something else you needed?" *set Polanski -1 *goto PolanskiStationConversation *hide_reuse #"That's all, for now, Polanski." "Of course, Captain. I'll see you around." Polanski replies as she goes back to looking at the water with a far away look on her features. *goto StationChoices
I’m trying to create a loop here that displays the text below the choices but without having to create a new label for it since these options are small and generally speaking would not require an entire label.