Hello everyone! I’m currently working on a zombie story where you get to play as a seventeen-year-old character. However, I’m facing a problem with incorporating the intelligence stat. Due to the age and initial reliance on others in the story, the use of stats is limited.
I would appreciate any tips on how to make the intelligence stat more relevant in the first few chapters. In my game, there are three stats (strength, charisma, and intelligence), but it’s not stat-heavy. The stats are primarily used for flavor texts and altering some choices’ outcomes.
In the initial chapters, the other statistics are employed more frequently than intelligence.