So, currently I am trying something knew. That being that currently, the MC has 3 gender options: Man, Woman, and NB. However, I am having some trouble with the NB option, as currently no-one knows the MC is nb, apart from one char, who isn’t currently speaking, and thus, the rest of the people in the story are referring to the MC as, either a man or a woman, dependent on the particular NB option taken.
I am trying to figure out variables so that I can do this correctly, but am running into the issue of the fact that all of this only applize if a particular option is taken, and thus, if I do what I was going to do, which was do a bunch of temp variables with them/them/ETC, if I put those in, it would mess it up if you are just a man or woman. The only thing I can think of is doing *if’s for all of them, but that would make this a hell of a lot longer. Just want to know if there is a way I can do it that won’t involve making the scene several hundred lines longer? I hope that I am making myself clear hear. If not, please inform me.
Do there need to be a lot of references to the player character’s gender before characters understand that the player character is non binary? The easiest way may be to avoid other characters mentioning it at all until the player can tell them.
It sounds like good use for Truly bizarre references. Link to their function provided here.
In my game I have set up a series of variables to be called when looking for the right pronoun. I then set up another variable whose purpose is so the game knows which pronoun to grab. No need for a string of *if statements. I use these multilayered variables so that the game knows which of the variables is the end goal to grab.