This is an idea I’ve been entertaining for a while as I rewrite my game for the 600th time. I want the stats to dictate how the characters act, just like in an RPG like say, DA:2 if you were primarily sarcastic, anytime you didn’t respond Hawke was still a sarcastic ass. That’s kind of what I want to do. So if you are more Ruthless than Caring, it will be reflected in the interaction of your character when you are not “controlling them”. I don’t want to have 70000000 choices just so the player can control the MC. I want it to be reflected by past choices. I understand this will be a large workload, but I’m kind of curious to see what it would be like if I pulled it off.
I don’t feel like asking for my thread to be revived, since it’s still on hiatus, so I’ll just poll in general.
How do us users here feel about your character acting based on past choices when you aren’t controlling them?
- Yes! <3
- No. >:(
- I don’t really care. (ツ)__/¯