Mathbrush reviewing Hosted Games

Hello! A while ago, I went through and reviewed every Choice of Games game that was publicly available at the time:

I later went on to write up an analysis of the games:

Five years later, I’m back for more! I’ve started going through Hosted Games. I have a dozen or so done already, but I’m getting started in earnest. While I don’t plan on posting every review here, I do plan on making a central list that links to all of my reviews on IFDB (the interactive fiction database) and posting reviews that I think people will find interesting here.

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–Saved for link to reviews–

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Fallen Hero: Rebirth

I was provided a review copy of this game.

This is one of the most popular Hosted Games of all time, and, by extension, one of the most popular Choicescript games of all time. On the Choice of Games subreddit, it’s a running joke that people will sincerely recommend Fallen Hero for literally every possible recommendation request that gets posted. Want to play a game with an older love interest? Fallen Hero. Experiencing meaningful gender transition during a game? Fallen Hero. Play as a villain? Fallen Hero.

So it’s difficult approaching the game objectively, after hearing it built up so much (and also not having, at the time of this review, played the second game). But I can certainly say that if I had found it with no prior warning, I’d regard it as one of the best Choicescript games out there.

In this game, you play as a villain who was once the telepathic hero Sidestep. Due to a traumatic event in your past, played out in small flashbacks throughout the game, you have decided to go full villain and commit terrorist attacks in service of your true goal. Things get rough when the heroes that haunt your memories start crossing your path in real life.

Complicating things, you have a second body, a comatose individual that you pilot telepathically. You are boring; your other body is exciting. You try to hide; your other body tries to stand out. You can meet people in this other body. You can romance people in the other body.

This is another facet of the game, which is that it allows truly villainous acts. But, since the game hides your true purpose, it allows you to imagine any justification for those acts. I was on board with almost everything my hero was doing until I was given the option to just straight-up murder innocent bystanders; I can’t imagine any background that would justify that. The issue of deceiving others into romantic relationships with a fake body is also addressed. We can also manipulate people telepathically, and commit a whole assortment of crimes that are more common in fiction (theft, assault, embezzlement, violating OSHA, etc.)

I started playing the Hosted Games to see the contrast between them and the commissioned Choice of Games line. One thing that really stood out (and this was true for Wayhaven as well) is the lack of the classic CoG lineup of 4+ powers that are used in different encounters. Choice of Games style is to have a variety of attributes, including skills that go up and opposed personality attributes that go back and forth. A lot of CoG games (including both I worked on) tend to use these powers heavily, with a large number of encounters relying on you choosing your best 2-3 powers and using them each time. The best CoG games mix this up a lot more, adding unique flavors to each element (I loved how Choice of Magics gave a curse to each power), but I’ve struggled as an author on how to mix it up.

In this game, we only have 2 real ‘power bars’, and a small number of opposed stats. The vast majority of choices are just ‘mixing it up’, which in this case looks like strategizing and then carrying out a plan. Often there are just binary choices or 3 choices. The most common choices are to be risky or to be safe, or to affect a romantic interest (getting closer or pulling away). There are also moral choices like trolley problems (do you possess an innocent bystander to keep yourself safe?) and style choices (like the design of your villain outfit).

Perhaps the biggest positive aspect of the game as compared to the lowest-rated Choice of Games games is that there is almost no messaging of ‘you, the player, messed up and failed’. Things definitely go wrong in this game, but it’s usually due to outside circumstances. Other people’s failures. You can make wrong choices; on one playthrough, I stole an item without a hitch and got an achievement; in another, I got critically and barely managed to scrape by and got an achievement. The achievements are part of that good design; you may have made risky or bad choices, but the game frames it as a cool thing that you did. And that’s throughout the game. Compare this to my own game In the Service of Mrs Claus, where most choices, if you pick an option you’re not good at, have failure text that makes it clear that you, the player, are at fault here. That failure text doesn’t reward gameplay. Fallen Hero: Rebirth, on the other hand, doesn’t divide the game into pass/fail; it divides into one version of a good story vs another version of a good story.

To be clear, I’m not saying that it’s better than all official Choice of Games titles. It definitely ranks highly with them; but there are several high quality official games that share in some of the same qualities as this one. Here are some recommendations:

-For people who liked the edginess, ability to be a jerk, and darker/mature tone, Werewolf: The Apocalypse – Book of Hungry Names would be a good choice. It has a very dark tone, with the ability to do things of dubious moral quality, and with heavy violence and a lot of relationships. While completely unrelated, the other Werewolves triology has similar good attributes.
-This game has a really strong central storyline that elevates the overall game quality, and which has the nature of a gritty hero’s quest. Choice of Rebels, Vtm: Night Road, and Champion of the Gods have some similarly excellent storylines.
-This game lets you be a strong villainous character. The games Grand Academy For Future Villains (much less dark and more humorous) and Choice of Robots (allows you to be pretty ruthless) have good villain paths.
-For games that handle failure with grace and fun, I really enjoy both Creatures Such as We (which actually doesn’t track stats at all) and Mask of the Plague Doctor (I loved the ending I got which would have been just a death/failure in other games but gave me a lengthy epilogue instead).

There are several other great games I didn’t mention, but that’s because they’re good in different ways than Fallen Hero (for instance, Creme de la Creme has a huge selection of romantic interests, while Fallen Hero only has 2. They’re great ones, but the focus is different).

Does the game live up to its reputation? Certainly. The story was gripping, the mechanics were seamless, and I look forward to the second book, which I’ve heard is even better.

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I love it that you started your HG reviewing career by reviewing the game I reviewed in the issue of ChoiceBeat for which I also interviewed you. That just makes my synchrony-seeking heart do a little happy dance.

I’m very glad you’re doing this, because until you’ve checked out Hosted Games, you’ve had a rather narrow perspective on what works in ChoiceScript. Not a bad perspective by any means - the CoG team have had over fifteen years now to refine their understanding of what makes a satisfying interactive fiction experience, and studying what’s possible within their guidelines is about as solid as basis as I can imagine for further study. But the less constrained nature of Hosted Games means you’ll see some brilliant innovations, some bold experiments, some epic failures, and some pleasant surprises.

Are you actually planning on reviewing every HG game, or just the better-known ones? Either way, I’ll be interested to see your thoughts.

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How can you not recommend the brilliance of fallen hero.

But on a serious note, Your review is really great and gets the main points of what makes the story so great. I will have to replay it based on everything here.

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Yeah, I’m planning on doing every Hosted Game! I’ve reviewed 3681 games in the last 11 years, and there are 249 Hosted Games that I can identify, so I expect this project to take me around a year to a year and a half. Some of the hosted games are pretty short, though, so it’s hard to say. I definitely am interested in the less popular/lower-quality (if they exist?) hosted games, because I feel like it’s easier to identify what went wrong in a game and avoid it than to figure out what went right in a good game and copy it.

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… And I thought my reviews were ambitious. Well, good luck! I enjoyed your review of Fallen Hero. I haven’t read it yet, but I did buy it! I’m saving the best for last.

I took a look through the catalog. There’s definitely some … amateur works out there.

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I’ve read your reviews actually! I think they’re great. I mostly focus on bulk reviews, with most of them pretty short; I have several friends like you who focus more on thoughtful analysis, and I find it very hepful!

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There are definitely some less-popular and lower-quality HG games, which aren’t always exactly the same ones. You’ll find some true gems that haven’t done well because they go a little too far wild of what people expect. And there are some games I can honestly recommend you skip if your goal is still to learn what works and doesn’t in ChoiceScript games (rather than simply being a completionist), because all you’ll learn from them is that barely readable writing, buggy coding, and incoherent plotting are objectively terrible design choices.

I set out back in September 2021 to review every ChoiceScript game and I’m still working through them, although now that I’m involved in beta testing I no longer intend to review them all, and I regularly take a break from posting reviews here to work on other projects (most often my ChoiceBeat reviews, which are based on multiple playthroughs, sometimes over the course of months).

Anyway, I’m happy to see you here, since you have the weight of so much IF expertise behind your reviews and I enjoy your style.

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Maybe a dumb question, but does that include future HG releases?

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After I did all of the Choice of Games games, I got a bit burnt out and didn’t keep up with every new game for a year or two (the World of Darkness games and Spectres of the Deep brought me back).

I could see it being the same with Hosted Games. But if you are an author and want me to do a review in the future when your game comes out, I’d be happy to do so.

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