March 2026 Writer Support Thread

Some things I’ve learned in the last two and a bit months from research:

  • What an atoll is
  • How atolls are formed
  • The difference between a reef, an atoll, an island, and a lagoon (you get all four together pretty often)
  • How awesome it would be if you just lived on an atoll and fished all day and partied all night

  • Where barley is grown
  • How wine is made
  • How hot springs are formed
  • How awesome it would be if you could grow barley and make wine and hang out in a hot spring and you just paid like two hundred people to do all your work for you using the money you squeezed from your unethical real estate monopoly so you can relax and do nothing all day

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After making about a dozen short VNs, I’m switching my full attention to Skies Over Steelthorne.

Still, it is difficult work. I have gotten quite a lot of panic attacks just thinking about the harsh discussions back then when other CoG and HG authors were berating me over my first release and telling me to drop the sequel. Which I suspect is why I procrastinated on resuming this project for so long. I’m still hoping for a Spring Thing submission, but I admit the deadline is looking challenging now. Still, the Introcomp deadline is comfortably far away, so I might be able to get the $100 introcomp payout, if nothing else.

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Shame on whoever berated you, and well done getting back to the project.

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I had forgotten how amusing the ship's captain is.

The bridge is in chaos. Well, in what counts as chaos on the bridge. All the functione are still running smoothly, but it is clear something has thrown things off.

“Lieutenant,” Captain Bertelsköld greets you. “Do you see this?” they point at something in the middle of the floor between the captain’s and the pilot’s chairs.

You try to see from behind bridge crew, then give up and walk closer. Then you see it. “I do now,” you say. “It’s… a medical bed?”

“Yes,” the Captain says. “That would be my presumption as well.”

“What is it doing here?”

That, on the other hand, is what I’d want to know as well. We seem to be of one mind, here.” The Captain nods. “I can only assume it is the very same medical bed that had been lost from the medbay, but, of course, I have no proof. Have at thee, Lieutenant.”

"Leif – " you start.

“Already on it,” Leif cuts in, already shifting to get a scent.

“Mira.”

“On it.” Mira grabs her scanner, searching for fingerprints, residues, fibres, and such.

Captain sits down at their chair, watching silently.

The rest of your team spreads out to find any other possible hints of what might have happened here; you stand in the middle, overseeing them. “Why isn’t Lieutenant Commander Moreau taking care of this?” you ask the Captain.

“She’s… unwell,” they say. “I’m afraid you must be the acting security chief for now.”

You nod. It’s not entirely unexpected; Moreau’s been in less than ideal condition lately, although you had expected she’d just been overly stressed and as such hadn’t slept enough. Maybe not; maybe she’s actually sick. You hope she’ll be better soon.

But it’s not what’s important now. You turn your attention back to the task at hand.

Leif yelps and sneezes, shakes himself furiously and shifts back to human.

“What?” you ask. “What?”

“That smells terrible,” Leif says, then sniffs again, now in his human form. “Yep. Still terrible.”

You sniff as well. He"s right, you realize, although you wouldn’t have realized it on your own.

“That’s strange,” Mira says. "We have residues – "

“As one would expect,” you say. “The bed couldn’t have moved on its own, so obviously someone has had to touch it, so obviously there’s some residues.”

“Let me finish, LT,” she says. “Residues that don’t make sense at all.”

“What kind of residues?” Kozlov asks.

“Like the bed’s been teleported and then launced into FTL on its own,” Mira says. "I wouldn’t be surprised if – " the bed shoots up and gets stuck in the roof. “Right, yeah. If it did that.”

“Would you mind,” the Captain said, “getting it off from there? I don’t think anyone wants to get a whole medical bed to fall on their head.”

“Working on it,” Kozlov says.

You manage to get the bed back to the floor by ganging up on it, but it’s still a struggle with whatever it is that’s keeping it in air attempting to get back up with everyone on it; you end up with a solution where you let it fly controlledly, and direct it it by its legs like it’s a helium balloon. This way, you deliver it to the science labs, along with your readings.

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February was probably the worst month for writing output since this project began. While I was fortunate to have been spared from the worst forms of mistreatment (unlike some of my coworkers and neighbors), Operation Metro Surge had a direct impact on my daily life. Finding time to work on my game was a welcome break from all the general stress and awfulness.

Anyway, I only got about 10k words written. Compare that to the unheard-of (for me) 80k the month before and 50k the month before that. Of course, such huge bursts of output were always going to be exceptions, and they should be if I want to put out good quality work. But 10k is a sign of too-little progress.

I did at least get some good planning done. I promoted a supporting character to a major character and refactored her involvement throughout the story. I came up with family trees for two important characters; researched the histories of Guatemala, Hungary, and Germany to make sure I got certain details right about said families; and planned out two significant flashback scenes. So, it was far from a total loss productivity-wise.

I estimate I have about 100k more words to write and that I’m probably going to cut at least 80k of what I currently have. I want to have the first draft done by July. I need to get a move on here.

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90 to 100k :open_mouth:. I’d imagine that even scrolling up and down to review your scenes would be a chore :joy:

I’m working on my longest chapter so far which has 20k+ words. It might reach 30k+ but should probably conclude there.

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My longest completed chapter so far is 14.7k words. The one I’m working on now will probably eventually exceed that and may even reach 20k words, but mine certainly won’t get that long either.

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My longest scene is about 80k words and it’s also a nightmare of time/logic gates and mission structures. Not even complete yet; still a huge chunk of it is under construction. Not doing that again.

Most scenes are 20k-40k.

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Most of the chapters in Sabres of Infinity are about 10k words.

The longest Act of A Time of Monsters is about 120k.

In conclusion, chapter length is a land of contrasts…

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@Writing_Executive

:rofl:The scrolling is probably the worst part but I sure won’t make that mistake again.

I’m pretty sure those poor reviewers probably got a few headaches trying to review it all. And I usually had a bad habit of giving labels random names that had nothing to do with the scene. So it’s like:

*label baag

jjjj

Lll

Jsjd

Jajd

Sjdj

Biff

Spifff

Etc…

Can you imagine having to sift through tens of thousands of words just to find a label you don’t even remember? :laughing: Even my variables had random names lol. Checking for these were terrible.

I was still new to choicescript at the time so I I’ve nipped that habit in the bud.

Congratulations! :tada: :clap: 20K is no joke!

That’s where I’ve set the limit for myself personally. With in 20k or less words I should be able to say what I want to say. Only in certain instances where the story needs it I’d go beyond that mark.

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120K a chapter is the highest here so far. I’m very impressed :grin:. You’re an inspiration dude :+1:.

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Not a moment too soon, I’d say. Yikes.

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I definitely learned to actually label them properly. But I still find it hilarious to think how much unnecessary work I gave myself in the beginning :joy:.

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Woohoo, just finished one of my main Feb/March projects (albeit not ChoiceScript-related): remastering three of my IF games from last year, and in time to submit two of them to the Amare Games Festival.

The games were coded in ink, and I ported them all over to a new custom web interface (coded by my collaborator) which has enabled me to add some nice QoL features and also make them playable offline. The biggest update is The Secrets of Sylvan Gardens. Among other things, I’ve added a dynamic hints page to help guide players through exploration and puzzle-solving based on their current location in the story. Should be a big improvement over a traditional walkthrough.

This didn’t involve much writing (mostly planning, technical, and formatting work). Still, that’s one of my big goals for early 2026 checked off!

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Congrats!

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All I’ve got left to do for Chapter Four is write the next carriage raid. So why am I having so much difficulty deciding whether to write the journey/setup for the ambush, or skip ahead to the carriage arriving?

I know I should just skip to writing the raid and then go back to his, but I’m being stubborn…

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Still chipping away this one scene.

Agent Wright decided to use that moment to take back control of the situation. He yanked the offending agent backwards from the collar and stepped to his stead. “Special Agent Wright.” He put his hand out for a handshake, then thought better of it and thrusted both of his hands into the pockets of his overcoat instead. “This is my team. Is there a new body on the case, did I get that right?”

Keogh turned to look, eyed Agent Wright for a moment, and decided he wasn’t too offended by this one. “Yeah,” he said. “Yeah, that would be my guess.”

“In the woods?”

“Polar Cub.” Keogh nodded. “It’s a hiking trail. Don’t ask.”

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Turns out, adding new story content on player request is a great way to cameo historical figures.

So yeah, Thomas Paine’s in Shadow of the Eagles now.

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One of the advantages of having an MC that can have conversations and make decisions independently of the player’s choices is that I get to include weird little moments like this.

The MC of Dance with the Devil is canonically a weird little dude@{gender |tte}.

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I just hit 33k words this afternoon on my chapter 3. Which is nice, I hope it means I’m on track to hit my progress target for the whole week, but it did make me realize that Pactbinder in its entirety has just crossed 200k words.

As someone much more used to short-form prose, that feels all kinds of strange. This is easily the longest thing I’ve written already and the end still feels quite distant! Every time I get near the midway point of a chapter, like now, I just feel this increasing urgency to get through the rest so I can put it out there.

I’m proud that I’ve managed to get this far, though.

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