Lords of Infinity Guides

How do you make money with the shorting scheme with the ship owners? I tried it once and lost half of what I invested

The shorting only works if the treaty passes, you only lose money if it fail.

Aetoria guide now up to 6a.

Second half estate is terrible because 5a and 6a are the most profitable chapter in the Aetoria path and because the penalties for leaving are high.
With Loch, normally Full Aetoria is better, but if one did the SM and is full of blood money then a full Estate isn’t that much worse.
If you are going to do a half path do the Estate to Aetoria one, and normally it’s only worth it if it is to build a Major project that can be finished until chapter 4.

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Generally speaking, is going full Aetoria always the best move if you got Loch and did SM? Or is it better to min-max first half Aetoria so Loch resolves the crises favorably, then going second half Estate?

Objectively NEVER go Aetoria to Estate route, unless you want to get married in this book, its very suboptimal path, maluses are huge.

As for your first question yes, go full Aetoria.

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Make sure to tell your Cortes Lord Club Friend and Speak in favour of the Treaty, it be best if Wulframite power lower than 50.

if you do SM and have 5K Crown+ invest in garing + good charisma + intellect then I suggest go to Aetoria, Join Shipowner > Do Corruption (you got 4K with good enough club_inf / faction influence) > Invest 5K and then save the remaining money to donation (if royalist), you can upgrade your barony + Lots of money if you win every Tassenwerd especially when you win at the last Tassenwerd game and Sell the guns to Highest Bidder.

if you a Single Child you can take 5K loan + renegotiate Loan until 2% and invest that money to shipowner, as long as the Investment Makes more than the Interest it still profitable, oh and don’t forget to do Shorting Scheme make sure to tell the Cortes Lord to join in for the shorting scheme to make it a Success you will earn 3K by doing that (of course you need to speak up in favour for the treaty)

is it possible to get the earldom from the queen even when youre in shipowners?

used to go admiralty but its a bit sub-optimal with my build (cant even get walkens to shit on the wulframites during chapter 12) so I was thinking of going over to the shipowners.

guide for shipowner investing would also be nice for maximum coinage.

Ofc.

If you are going with Admiralty, you should definitely go with Saboteur. Being an open
Royalist will destroy your influence with the club, making it harder to turn Walken. While Saboteur can turn him without any checks.

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nice.

only issue now is the 130 (intellect + charisma) requirement in the tassenweed subplot, I can just barely reach it with the 18 yo aetorian but that also means I got to give up 55 soldiering and the 2500 crowns from catching princess anna in guns.

For the last game of tassenweed? If you are going with Shipowners, just ignore the last event. It is not really worth doing because of the high requirements of Charisma+Intellect needed to pass the last check.

yeah, that.

if its not worth it then that opens up a spare slot for the later chapters. any advice on the investments and shorting and all that?

Get the loan for Shipowners before the vote for the grain treaty, you will be able to easily get back influence with Shipowners, and get the reputation loan too. Those 2 loans still solve your money problems and let you invest.
Just keep investing 1k or 2k every turn you can, with the exception of chap 6, in this turn reorganize the investment to make it more profitable.
Play cards in chap 4 and in chap 6, always play aggressive.

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thanks for all the guide stuff man, it really is appreciated.

same to @Tiago those guides are top tier.

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No problems man, I know this game can be really difficult if you can’t read the code.
Some of us had 6 years to understand how it works, that is why it is easier to navigate.
Soon you still be able to get a character that can have 80+ influence with the Royalist, Grenadier Square and the Shipowners Club, get the Earldom and become a Guard regiment, romance a Countess, do all the upgrades for your Estate and have a good income with the investments.

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Can anyone help me why I don’t receive the royal assent to the marriage with Kat? I got the Earldom offer but not it, my royalist influence is at 97.

If you get the Earldom, you don’t need the royal assent, because you are of equal station now

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no thank you, theressa d’al monteferro is cute and lovely and I would like to cuddle by the fireplace with her and discuss kian philosophy for 2 hours straight.

the rest is great.

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Don’t worry, you can do it too :stuck_out_tongue:

If you need more help, send me a PM and we can try to tailor a playthrough to get what you want.

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For anyone wondering about the weapons in the Takarian Embassy, for a Royalist I would recommend ignoring the militia completley, you should always strive to have the Engineer Officer Gado available to avoid the final shore battery.

As a supporter of Wulfram however the Takarian Weapons are a SIGNIFICANT boost to your militia strength, they can also be obtained even with 3rd Squadron blocking your other options as the Embassy is too dangerous for Queens Dragoons to touch it. It’s important you break Pallisar and his blockade during your passage to the Northern Keep, the weapons will not be an option if he is still surrounding it.

As for some hypotheticals regarding staying in your Barony and what effects that may have in the upcoming civil war I have a few theories. It’s my opinion that if you have your Barony in Aetoria your choice of major project will be impactful no matter what you build, for example an orchard farm might not seem much use in the civil war, however I believe that a financially wealthy MC will be able to provide funding directly to the Royalists so any seemingly useless major project from a military perspective is likely to be mitigated by the fact you will be able to provide continous fiancial aid.

I think being positioned in the Duchy of Cunaris is self evident if you have a stud farm, superior horses. Being positioned in the Duchy of Wulfram has in my belief clearly two self evident benefits, a lumber yard providing high quality timber for ships will clearly bolster the Northern Fleet, the manufactury especially with the Takarian upgrade produces substantial amounts of ready to use Iron to be shipped directly to Tannerburg industrial hubs, now while the Takarians have offered to furnish Wulfram with small arms the army will need artillery, I believe the output of your Barony in iron will benefit this. I believe the canal project will benefit finacially and by making the influx of raw materials to the production centers easier. Anything else is likely money.

Being located in the Salt Coast and having built an anchorage the primary benefit I can see with that is the potential for providing a sheltered location to allow Wulframite forces to disembark troops and supplies to open a second front. While the anchorage may not be a full blown port, if it’s not contested there is nothing stopping a steady influx of troops and supply from going through the anchorage over time.

Anyway food for thought.

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Does anyone have a guide to be wulfran build?

What exactly do you want to do?

It’s kinda easy to be a Wulframite. My recommendation would be to join the Reform Club, you can get a lot of value for being a Wulframite, like making it Neutral in the Grain Treaty vote and making it easier to achieve the negotiation ending