I helped him in the Takaran embassy attack but he didnt appear on the friends list. I talked to him at his party, approved of his plan to establish a club, and helped him at the embassy attack. Do I need to join the overseas club ?
Added a Guns walkthrough to the guides
Did a Sabres and a Guns Walkthroughs for non Aetorians MCs, when i’m free i will do a Lords continuation of it, that will probably be the last one. Both added to the guides post.
Created a Royalist Walkthrough for Lords based in the save following the guide above, the link is in the same post as the other guides.
Made it basically so that by the time of Wars i don’t forget how to get what i consider the best endgame, but it should at least serve for reference for others
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Cata needs to add you as an easter egg saint lol
Is the Wulframite endgame guide ever going to be finished beyond Chap. 11?
I shall see if i can finish it tomorrow.
Finished.
Nice.
Good work man, I believe this is one of your last, if not the last (?) segment of your guides to be completed. Probably took a bit of effort to finish it since you’re basically done with everything else, but hey, A lot of people will finally be able to min-max the hell out of their Wulframite runs
So i was reading the guide on the aetoria path and when going into the army reform commission it says if you participated in the secret mission in guns it gives a arc_wreck of +10. I was wondering if someone could tell me what that means?
If the MC is part of the Secret Mission, 2K occurs with greater losses, as you are not there to assist Cunaris’ brigade, leading to more forces being diverted to make up the shortcoming. As a result, Pallsier’s charge takes longer than usual, resulting in said losses, losses which includes officers who would be part of the ARC were they alive, had the MC particpated in 2K.
As such, Castermaine’s faction has the initial upper hand as they have more supporters than Infantry and Cavalry school in the first vote, even if you vote for either club.
Finished and reviewed all walkthroughs, did all guides i could possibly want to do, so no new guide from me until Wars.
Walkthroughs are now much more complete, covering all origins and ages in Sabres, and all paths in Guns .
can anyone help me with the fighting retreat i want to attack caz then do a fighting retreat option
You have to have very good unit stats and a mentored officer commanding First Squadron to pull that off.
I always pull back as my first choice and then do the fighting retreat.
You need 40 each in discipline and morale and at least 75 strength for each of First and Second Squadron, and spent time in Guns having fully mentored Blaylock or Sandoral or Garret.
To get 75 str for each, I suggest you buy their loyalty with 3600 crowns to avoid desertion losses. Goal is to reach 50 loyalty for each. If First is just short of 50, appointing Sandoral as their commander might help, but he has to be the fully mentored officer.
You’d also need to spend time in Chapter 9 training both squadrons in order for them to be able to hit 40 discipline, plus an additional turn for buying their loyalty.
Long story short, trying to attack Caz then doing the fighting retreat is near impossible. You’d be better off holding your regiment in reserve then executing the fighting retreat.
thanks for the tip i was able to stop cazarosta and able to do the fighting retreat.![]()
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Does working on your memoirs have any effect and is it worth it in Lords?
I hope it does. Probably will be some flavor text about your memoirs being the definitive recounting of the Antari expedition if your memoirs were published by say Broglie and Crown.
If you publish it you can get some money, reputation boost, and faction influence boost. It depends on your memoir tone, quality, and publisher.
To sucessfully publish it you basically need to stay at the Estate until chapter 7 writing it at almost every chance you got, or writing a lot in Guns and giving up the ball to write.
This is ends up being wastefull as there are better things to be done both in Guns and Lords, plus despiste the results not being bad it hardly seem worth the enormous effort in Guns and in Lords.
Is there any point in having siblings, or is it something that will come into play in later games?
Is it worth it to send all your money back in guns, in a recent run at the end, I had debt nearly 30k and the interest was around 500 a turn.
Well, you need at least one family members alive otherwise you suffer a loss of health in chapter 1, the brother can be a manager, but he is only a good option if it’s when leaving the estate at chapter 4 as Loch is not an option, the sister may end up marrying hawkings or someone else, and maybe the brother will have some military use in Wars.
Sending money back is meaningless and there are places that need that money in Guns.
If you really want to reduce it you can always pay the debt in Lords if you can spare the money, you can also go wulframite for 0% interest, or you can go saboteur and burn a Bank.
Borrowing money is not a good ideia if you can’t lower interest to 2% after it, it’s better to focus in making money:invest, sell votes, build good and cheap major project.
