I am also soooo excited to have people play it.
I made a few big changes which I think are interesting. One of them is that I was very aware of the multiple endings (21 of them!) very early in the game, so they’ve been tied through the game with their own plot strands.
I also made a very strong ending, which I feel really makes the entire game better.
I also did some unique plot-story order randomization. I tried to build some plot arcs with the climax, but using your choices, so the order changes to fit your selection and hopefully means tension building and resolution. (Especially through school)
And, because there’s something wrong with my head, I made some more randomization (especially in the first chapter) which is skippable, or able to speed down, depending on what you enjoy most.
Replayability has always been very important to me, and I think this game has a lot of it, not to mention that it’s huge at over 325k. I’m an efficient coder (or not too bad) so my word count is content, not repeated text. A single playthru is about 75k, so that means only 23% seen per game. Even for those that only play once, that should mean a long game where your choices really matter.
Beta Testing is still in full swing. I have one week left of holidays, but I think I should be able to keep up with bugs/suggestions after that. Link: Life of a Space Force Captain Beta Test (CLOSED)
Very exciting!