Life as a Lich (Feedback thread. Patch notes v.1.1.1 #218, 1st July 2025)

this tool. Cheat Master — ChoiceScript Stats 1.0 documentation

i started using it as testing any for variables when i tested An Unexpectedly Green Journey (orc life-simulator) (WIP) [230K UPDATE, 15th December 2023, 1.2 Million Words Total] - #58 by NumberedEntity

Anyway it looks to me like i gave you false alarm IMHO it looks like it just communication issue between the game and tool, nothing wrong with the game.

2 Likes

It is solved, it isn’t a problem anymore…

Haha anything that helps.

1 Like

Necromancers and Liches are both usually thought of as inherently evil, but I’ve lately been intrigued by the concept of a good Necromancer/Lich. I’m not at all sure how that would work, though, given that almost all of the spells used by such characters (e.g., raising the dead, creating zombies, commanding vampires, etc.) usually have evil results and/or are considered to be inherently evil in themselves (e.g., who would want their deceased Uncle Charlie to be raised as a skeleton, mummy, or zombie?). But if you could possibly find a rationale for a good Necromancer or Lich, and add that into your story, I would be very interested in trying it out.

Please consider it? Thanks…

2 Likes

I mean to figure immortality you might need to figure both life and death, so its possible for someone to sacriface his biology to get time to research better form of immortality that wouldnt need others to become liches. Basically the thing that makes sense is basically not having time for a thing you believe could do great things, so you need more time.

1 Like

Hey there.
I don’t know if this happened to anyone else, but, at the point in the game after you choose your familiar, after character creation, there is a part where you can learn more spells.

So, whenever I choose a spell to learn, the game freezes. It just keeps loading, loading and loading but nothing ever happens.

It happens no matter which type of spell I chose to learn, be it summoning, offensive, defensive, any type really.

2 Likes

All the sketches look awesome (especially 1, 2). Look forward to seeing what the final looks like :smiley:

1 Like


The game seems to load endlessly here after selecting familiar

3 Likes

I really always love Liches something about being some centuries old being.

1 Like

Eventually there comes a point where you can’t do any of the stuff you used be able to do. You can’t raise minions anymore, you can’t cast all but 1 or 2 spells. You basically can’t do anything but pass time. Obviously I had reached the end of the content or something, but the inability to do some of the repeatable stuff felt like a bug.

I will try to provide an answer to everybody later today, but just to say that I have spent the last few hours working on many of the bugs that were reported, and I just posted an update to the game. Let me know if any of the problems you were having persist! (hopefully I sorted them all out, but this is a complex game so you never know…)

3 Likes

A more detailed answer now, starting from post #40 (where I think I left it last time)

@CaesarCzech I wasn’t aware of that tool, but glad it was a false alarm :slight_smile:

@TheGrandRascal the game has been written in a “neutral” manner. You can play your lich as an evil necromancer (certainly all the options are there) or as a neutral, even almost a benign character. The game does not assume you are evil, and it is you to decide what to do! When playing in the fantasy setting there is a clear option of “redemption”, so you can play a good character and go on to “save” your friends… I would be interested in hearing any of your thoughts! (and, if you come across any passage where you felt there was no neutral/benign option please let me know, I will be happy to add extra options! :slight_smile: )

@Ashborn @Ashten thanks for reporting, hopefully that bug is sorted now? (let me know if it persists)

@ClaimedMinotaur not sure what was happening there, but the latest version seems stable on my side. Let me know if the problem persists?

5 Likes

Has anybody managed to RO the other lich or the skeleton knight/samurai?

I am going to try to develop this a bit more next week… any thoughts/ideas on what you would like to do or say to either of these characters?

  • Yes, I really enjoyed this!
  • Yes, but it was a bit… meh…
  • Yes, but it didn’t feel very developed
  • No, I was not interested in RO either of them (even when I am normally interested in ROs in games)
  • No, I didn’t feel it fitted the theme of the game
  • No, I am not interested in ROs in games.
  • No (other)
0 voters

Hello. I encountered this apparent bug. It was before Chapter 10. I didn’t have anything else to explore on my hideout, it seems, so I just chose to sleep until something else happened to recover my Body stat (I think it does that, right?)
Then, below the narrative appeared a message saying “ERROR IN RESEARCH SEQUENCE. PLEASE REPORT.”. The game can continue as normal, but since the message asked to report I thought to come here.

I couldn’t post a print of the screen, though, it won’t let me.

Just updated the game. If you are in a relationship with the other lich you will now be able to play games of chess/shogi with them (which they should react to). Also, they will now sometimes appear in your study if you maintain a high enough relationship with them (all in all ~1.5k extra words, the game is now ~142k)

I don’t have any more time today, but tomorrow I will continue coding the other bugfixes and suggestions! (thanks for all those, either on this or private threads!)

3 Likes

This will I am planning to add a ton of extra stuff to the game, based on many comments that I received in past weeks (and once again, thank you so much to everybody who has provided feedback!). Today I am currently coding a new spell to make minions hunting rats more effective, and maybe some extra items that can be crafted later today, plus I will then continue to expand on talking to the other lich, skeleton, introduce a new character (a Death Knight), etc, etc…

But, I wanted to run a poll on the length of the game. Currently the game has 60 “loops”, with possibilities to travel to another plane every 5 “loops” (a total of 10 possible “side missions”). With the new side missions today there will be 6-7 possible “side missions”.

  • 60 “loops” is enough. The current length is fine
  • The game needs to be increased to 70 “loops”
  • The game needs to be increased to 80 “loops”
  • The game needs to be increased to 90 “loops” (!)
  • The game needs to be increased to 100 “loops” (!!)
  • Too much happens at the beginning of the game. Some of the initial events need to be moved further back
  • Too little is happening at the end of the game. It feels like I don’t have anything left to do
  • There needs to be many more “side missions”
  • The number of “side missions” currently in the game is fine
  • Other (please let me know in comments)
0 voters
1 Like

I was working as much as I could on this today and added another 3 side missions (another ~4k words, bringing the game to ~146k). This means some more sequences were added to the main core of the game to introduce these side missions. I note that one of these new side missions will have a continuation that is not yet coded, and that there are other bug reports reported that I didn’t have a chance to work on (I really wanted to get this out today…)

Anyway, these were added to the game already, hopefully adding replayability etc :slight_smile:

4 Likes

I’ve been making quite some progress on the game, which is now ~153k (quite a jump, some of it caused by extending the main loops of the game, which requires copy-pasting some code, and new side missions that require a bit of coding to be pasted across), but still basically I have been trying to put as much time as possible into this last couple of days.

The next update that I will push later today will have the following:

-Game “loops” extended to 80 (resulting in a partial restructuring of the game, allowing more time between events, and moving some stuff from the start a bit later in the game).

-Many new options of dialogue with the other lich, including new things to do.

-2 new side missions to, one to collect ingredients for a new spell, another to forge a new artifact.

-An entirely new questline, composed of 2 +1 quests.

-I think there were a number of other things, but I forget what…

To finish in next few days:

-A new character, a Death Knight, introduced into the game

-More choices of things to do with ROs

-Alternative ending to become demi-god

-More exploration possibilities?

10 Likes

I just had a thought.

Our minions kill the rats.
The rats are dead.
We are a lich that can raise corpses…

I’m just saying, even if it requires an unnecessarily long sidequest or multiple exploration loops, it’d be funny to start off trying to stop the rats from eating your spellbooks and eating the zombies to ending the game with a rat minion.

1 Like

I think I like the idea of being able to rise a rat army! So, I’ll likely be including that! :slight_smile:

I feel like I may miss my self-imposed deadline to submit to CoG, but lots of good ideas! :slight_smile:

5 Likes

I’ve been struggling a bit with my bartering code to get the Stone of the Present. Basically, I want to make it so that if you go too low they feel insulted, and increase the minimum they will accept. There seems to be a bug in here somewhere, but I don’t appear to see it correctly Any suggestions?

Yorgoghs extends his webbed appendages, and a resonant hum echoes through the water.
From water around the island more amphibian beings appear and stand behind him.
You realize these all wear clothing and other paraphernalia that is similar to that of Yorgoghs.

Yorgoghs then points towards a radiant seashell pendant that he wears, “The council is now convened to listen to you,
and will listen to what you will offer in exchange for the Stone of the Present.”

*temp barter_increase 0
*temp barter_too_low 20
*temp barter_low 25
temp barter_high (30 + (interplanar_counter5))
temp barter_too_high (40 + (interplanar_counter5))
temp barter_super_high (50 + (interplanar_counter5))
*temp bartering_round 0

*label bartering_for_stone_present

*set bartering_round +1

*choice

*if ((bartering_round =1) and (resource_iron >0)) #"I will offer you 1 iron."

   *goto barter_super_low

*if ((resource_iron > 19) and (bartering_round >1)) #"I will offer you 20 iron." 

   *label barter_super_low

   *set bartering_round +1
   
   *set barter_too_low +10
   *set barter_low +10
   *set barter_high +10
   *set barter_too_high +15
   *set barter_super_high +25

   Yorgoghs and the members of the council look at each other and shake their heads. "You…continue to insult us. As a consequence, 
   the minimum price we will accept has thus greatly gone up."
   
   *goto bartering_for_stone_present

*if ((resource_iron > 24) and (bartering_round >2)) #"I will offer you 25 iron."

   *set bartering_round +1
   
   *set barter_too_low +10
   *set barter_low +10
   *set barter_high +10
   *set barter_too_high +15
   *set barter_super_high +25

   Yorgoghs and the members of the council look at each other and shake their heads. "You…continue to insult us. As a consequence, 
   the minimum price we will accept has thus greatly gone up."
   
   *goto bartering_for_stone_present 

*if ((resource_iron > 29) and (bartering_round >3)) #"I will offer you 30 iron."

   *set bartering_round +1
   
   *set barter_too_low +10
   *set barter_low +10
   *set barter_high +10
   *set barter_too_high +15
   *set barter_super_high +25

   Yorgoghs and the members of the council look at each other and shake their heads. "You…continue to insult us. As a consequence, 
   the minimum price we will accept has thus greatly gone up."
   
   *goto bartering_for_stone_present 

*if (resource_iron > (barter_too_low-1)) #"I will offer you ${barter_too_low} iron." 

   *set bartering_round +1
   
   *set barter_too_low +5
   *set barter_low +5
   *set barter_high +5
   *set barter_too_high +10
   *set barter_super_high +20

   Yorgoghs and the members of the council look at each other and shake their heads. "You…insult us. The minimum price we will accept has thus greatly gone up."
   
   *goto bartering_for_stone_present
   
*if (resource_iron > (barter_low-1)) #"I will offer you ${barter_low} iron." 

   *set barter_too_low +1
   *set barter_low +2
   *set barter_high +3
   *set barter_too_high +5
   *set barter_super_high +10
   
   Yorgoghs and the members of the council look at each other and shake their heads. "No, that will not do it. We have rethought the value of the stone."
   
   *goto bartering_for_stone_present


*if (resource_iron > (barter_high-1)) #"I will offer you ${barter_high} iron." 
   *set resource_iron - barter_high

   Yorgoghs and the members of the council look at each other and nod, "We accept."
   
   *goto get_stone_present

*if (resource_iron > (barter_too_high-1)) #"I will offer you ${barter_too_high} iron." 

   *set resource_iron - barter_too_high

   Yorgoghs and the members of the council look at each other and nod, "We accept."
   
   *goto get_stone_present

*if ((resource_iron > (barter_super_high-1)) and (bartering_round >1)) #"I will offer you ${barter_super_high} iron." 

   *set resource_iron - barter_super_high

   Yorgoghs and the members of the council look at each other and nod, "We accept."
   
   *label get_stone_present
   
   *set have_stone_present 1

   You return the portal to fetch the iron, and once it is in their possession Yorgoghs hands you the Stone of the Present.
     
   Then, they escort you back to the portal, which you traverse to return to your study. 
  
   *page_break
  
   *if (forge_stone_ring =1)
  
     Taking the Stone of the Present, a radiant ruby, you place it on the Time Ring, 
     next to the Stone of the Past. 
     
     As you do so a deluge of experiences inundates your consciousness. 
     Visions of the world around you come flooding to you,
     and an invigorating surge of connection with the elemental planes courses through your bones. 
     
     In this temporal tapestry, the present unfolds with crystal clarity. 
     You witness the ebb and flow of currents in the elemental realms, 
     feeling the heartbeat of the living world resonate within your bones.
     
     The red gem pulses in rhythmic unison with the runes next to it and the azure light of the Stone of the Past next to it. 
     Only one stone is now left for you to complete the artifact. 

     [Mana +5. The Time Ring, if completed, is a [i]Primordial Artifact[/i], which is required if you wish to try to become a demi-god.]
    
     *set mana +5
     *set max_mana +5
          
     *return
     
   *else
       
     *return
     
#"I do not have enough iron."
      
   Yorgoghs shakes his head. "The council notes this." 
     
   With that they escort you back to the portal, which you traverse to return to your study. 
    
   *page_break
     
   *return
2 Likes