The game is now released. Currently >200,000 words in length, with playthrough of ~55,000 (non fantasy) to ~60,000 (fantasy setting).
The premise is that you recently managed to turn yourself into a lich, inside an abandoned subterranean complex belonging to a previous necromancer. You thus need to start getting to know your new surroundings, research new spells, raise your minions -skeletons, zombies, ghouls, necrodragons, golemns, etc -, organise them, and try to decide what it is you are doing.
As with all my games, it relies very heavily on mechanics. There are spells to learn or research, minions to manage (in that sense, it has turned into a bit of a management game), and as always, side quests to conduct. There are several endings, with currently two main “ending paths” (related to trying to save your childhood friends, deal with a threat facing your world, or trying to become a demi-god, with various other permutations).
This game can be played in 4 modes:
-As a sequel to Tokyo Wizard (if you managed to turn yourself into a Lich)
-As a sequel to Raiders of Icepeak Mountains (I have yet to code the quest that will allow you to turn into a Lich, but will do so in the coming months, before this is released)
-As a standalone game in a fantasy setting.
-As a standalone game set in Yokohama/Tokyo (Japan).
I think the game has a very good structure but I’m not sure if this is just a me thing but even on easy it seems still rather challenging because you constantly need to multi task and as soon as you fix one problem such as rats you immediately have another issue which impedes progress on exploration and studying. I really like where it’s going but it could use some improvement Keep up the good work
Sorry about all the bugs with the fights, they should now be sorted so that the game doesn’t crash anymore (it was all down to one letter being in capitals instead of lowercase, which seemed not to crash the game on Choicescript but did crash it in Dashingdon!)
Yes, I take your criticism, and this is something that is really playing with my head.
mmmmmm thinking today of something to address this, based on the comments of some of my other playtesters
It’s fun! Though I’m not finished yet, there are a few suggestions I’d like to make
If there was an option to cast spells when you learn them, that’d be great. As an example, take Skeleton Hero; since a large part of the game is time management, being forced to take one block of time to learn a spell and then another is a bit stressful.
Be able to raise minions without taking up time. I really want to be able to raise minions consistently, but I’m always caught up doing other things! It’d be a lot more convenient for the whole minion management system if it didn’t cost time to raise them.
Please give clues as to how we’re supposed to achieve some things.Specifically, the Interplanar Portal; I literally have no clue how to forge it (I’ve got the forge up and running, along with skellies mining).
Maybe allow Mind to increase spells learned in one block of time to two? This is a suggestion that’s way more dependent on your vision for the game, but I’d personally enjoy it if once we got to say 80 mind we were able to learn more than one spell.
Bugs:
Cave ins just don’t work at all. It says Error whenever it happens and mentions reporting it to you.
Fights automatically default to 50 strength for player-side
Relationship score for Samurai Skeleton just is labelled “relationship_skeleton” rather than their name
Titanium resource amount just says “Titanium: resource_titanium”; yellow crystals also aren’t listed under resources
There are also some random slashes at the end or near the end of words on occasion, but I haven’t been documenting them (probably should’ve, sorry lol)
Anyway, I think that’s it for now! This is all meant to be constructive, and I really do enjoy the game! I was a big fan of Tokyo Wizard, along with loving all things black magic-ey, so I am a bit biased however
@adrao the introduction scene with he four armed undead lich happened like three times along with all the following scenes, same with the demoness and stealing the couldron of the damned souls, happened multiple times, I could barely trigger akane interactions. Are the red vials Astral travel components? If so I barely encountered them, got to Astral travel once in the entire demo.
I still have a few comments left to address (in the feedback I got the last day alone, plus other stuff from earlier). Anyway, just uploaded a new version. Some of the highlights of this
-Around 2000 words more, I think.
-MANY bugfixes! (thanks for all the reports!)
-Hopefully the bug that makes the fights automatically default to 50 strength are fixed.
@Leoxen (and others who reported similar feedback, thanks!. If you have a high mind score, and you don’t have the nostalgia madness, you can now learn more than one low level spell, depending on your mind score (hope that helps?). Added extra info about how to craft the portal. Not sure about your points 1 and 2… I’ll see if more people complain about the same… but, maybe just this point of allowing more spells to be learned helps?
-Fixed cave in error
-Fixed resource bar
-Fix fight bugs that were causing game to crash
-Introduced a limit to rat numbers on low difficulty levels (does it feel better?)
-Introduced a new spell that will allow you to “slow down time” and get extra actions (although at the cost of lowering your mind attribute)
And I just uploaded yet another version, which does several things:
-Adds more description about what your familiar is doing in some instances.
-Creates a specific action to go and talk to people (skeleton or other lich). Maybe the option to go and talk to them was buried under too many other options? Essentially, these are currently the two ROs. You should be able to go and talk to them many times… is anybody having trouble talking to them more than once?