June 2026 Writer Support Thread

FWIW, I have been writing professionally for a decade, and… you betcha! Literally every time! I always feel like no matter how well previous projects went, I have probably forgotten how to do it now, and the new thing is probably rubbish. The more people will see it, the more paralysed I feel, and the harder I find it to write the damn thing in the first place. I just get totally intimidated.

So, here is the best solution to it that I have come up with. Apologies if it sounds a bit childish, but I clarified it for myself while talking to my 7 year old daughter! Courage is a muscle. And the only time you get the opportunity to build that particular muscle is when you’re scared. I try to frame these situations as opportunities to improve my bravery. I think it makes me feel a bit more in control of the situation, and reminds me that I am doing this on purpose because I love to write and I love other people to read my stories. Also yes, it does get easier once it’s out there.

This I how I see them. Mechanically, I follow the style guide, which I remember as saying you shouldn’t go more than about 200 words without a break, and 400 words without a choice (though we all seem to be remembering the style guide slightly differently so who knows?!). When reading on a phone, anything more than about 200/250 words just feels a bit much for me to scroll through. Also I hate reading on my phone, so I play games on my tablet, and that is roughly the length that will fit on one screen in the biggest font size the app offers. That makes it feel more friendly to me, because I don’t have to do much scrolling at all.

But something I think about a lot when I’m writing is, why this medium? Like, this story could have been a novel, or a TV script, or an audio drama, but I’ve chosen to write it as IF. Why? What does this genre offer me that works so perfectly for this story? What can I do in this genre that is impossible everywhere else. So I love a page break as a unique feature of the medium, and I’m having fun playing with it. It was a bit of a revelation for me, for example, when I read Spectres of the Deep (it was maybe the third game I played), which is just so playful in its use of page breaks right from the start. When I give a choice, I try to make it either lead to different flavour text, or a stat change, but sometimes it doesn’t, and I intend it as a way for the player to think about who their MC is, and deepen their understanding of the story they are building.

***

New topic. Game dev thoughts. I’ve been thinking today about the discussion we were having about how to give a player feedback on how things are going ‘organically’, without requiring them to look at the stats screen. This morning, I’ve been trying something new (to me) where I convert every relationship percentage stat into a simple numerical variable, and use that to include a bunch more multireplace. In the case below, opferhan can be 1 (rel_ferhan <+33), 2 (<+66), or 3 (>66).

Ferhan @{(opferhan) in particular looks at you with unmistakable contempt|in particular looks at you with surprise|shoots you a warning glance and shakes ${fer} head minutely}.

I’m really enjoying it so far because it’s letting me make a scene read quite differently depending on a whole bunch of small variables, rather than just writing maybe three different versions based on only one main variable. I’m thinking of doing it with all my secondary stats. I don’t want to start testing them until much later in the game, but I’m enjoying the idea of using them for flavour text/player feedback now. Any thoughts?

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These questions are exactly the sort of thing this thread is for, so welcome to the thread!

On the 15th each month is ‘snippet day’ where writers share a short piece of something they have written. It’s no judgement and no feedback is given unless requested. You also don’t have to wait until then if there is something you wish to share, it’s more about getting into a habit of sharing your work so it seems less scary. If what you are currently working on is too personal and too scary at the moment, start with just a small snippet from it, and build from there. Maybe do a separate silly little game without any of the pressure and post a link to it, at worst you’ll get advice on how to improve, which is one of the things I like about this place!

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Thanks for the reply! I think reframing it like that might make it a bit easier, and I’m glad it gets easier. It’s reassuring to know that it’s not just me too, so thanks for that! (Also as a side note, I started reading Magic at the Masthead last night and really liked what I saw!)

That’s good to know! Maybe that’ll be a way to build up some confidence. Just getting it out there in a no judgement place might help.

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Oh you did? Thank you so much! I would love to know what you think. And yeah I am pretty sure this is the universal writer experience. I remember reading a Stephen Moffat quote once where he said every time he gets a new commission, he thinks this will be the time he gets caught out and people find out he doesn’t know what he’s doing!

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I saw you talking about this way of laying out relationship stats on another thread and really like it! I think I’ll try it out myself sometime.

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This is timely. I was just debating whether to go on a podcast. Thank you. :slight_smile:

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I like it! Aside from liking the general ~vibes~ I was a big fan of how thought-out the worldbuilding was! It felt like there was a lot of care put into it, and it really comes through in the writing that it’s a story you’re having fun telling. I’m also a fan of how magic works (or seems to work?) in the setting! Overall a fun read so far, though I haven’t quite finished the demo yet.

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Today, I’m wondering if I should try to fit romance in this detective story. I don’t currently have any major characters who would work (well, the two that are a couple might accept a poly), but I also have drafted only pieces of the plot so far, so there’s room for more important characters.

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The threat of romance is very noir!

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So, Hi. Been… almost a year since I’ve had anything to report.

I’ve managed to kill two of the bugs that made my game unplayable. But the one that’s breaking it entirely is still there and I still am no closer to figuring out how to fix it. But I haven’t given up. So yeah.

My goal for June… uh… well, since it’s already almost over, I don’t know that I have one. I just felt like maybe posting here would help me feel motivated again.

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Ah, this is so nice to hear! Good luck on the podcast!

Hooray!! Yeah, I am a fanatical worldbuilder - you might like my unbelievably niche newsletter if you’re interested in that sort of thing. And I’m having such a lovely time - I’m so glad it comes across! Do please let me know what you think when you finish! It is so early days that any feedback is really useful! (Or praise… any praise is really useful!)

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In other news, I realised part of the reason I have been so hamstrung by procrastination the last couple of weeks is because I really didn’t want to write the most recent 7000 words or so of my chapter. It is the section for the outcomes of some chapter 2 decisions in which the most harsh things can happen (including one very harsh thing). I feel like it’s important to the game that these kinds of options are available to the player, because without them the MC’s agency is massively reduced - it won’t be a lot of freedom if you can only do things I would do, especially in a story about a war! But I just find certain kinds of brutal or violent things really hard to write. So I’m really glad it’s done, and now I just have to edit it.

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I HAVE GREAT NEWS!!!

Thanks to the lovely folks here, I might have an actual fix for the error! (and a lot of comments about the state of my coding, which, you know what? FAIR.) So yeah, I’ve got renewed hope again!!!

WOO!

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I fell into the classic trap. 20,000 words of branching and coding for 2,000 words that the player will actually read.

All so you can cast the characters as ill-fittingly as possible in the roles of Othello.

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Update on thoughts about Scandipunk Noir Romances, one of the potential RO options would end up poorly, and I’m now having an urge to, in case I want to add the romance in, name two to-be-added characters as Forsberg and Niemi, just because that’d allow me to have A, M, F, and N as a joke (because I just can’t unsee it anymore).

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Oh man, don’t I know it.

Yesterday, I wrote three pages with twenty-seven branches each.

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God, the feeling of writing a new scene after you finally break through one that has been giving you trouble really is like nothing else. Wonderful to feel the words flowing out after getting things done has felt like drawing blood from a stone.

I just wish I was better at identifying what was killing me about the first scene that had me stuck for a week (maybe just being very busy and tired, I guess…!), and what made it possible for me to push through it in the end - it was really quite innocuous, but something about it just completely sapped me of the will to wrap it up for days.

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Fell into another classic trap of drawing maps instead of writing.

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I’ve had scenes where I’ve just ended up to need to change a single word and I’ve stopped hating how the scene feels.

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Holy shit I agree. I finally have hope again for this project, and it’s actually coming along pretty nicely!

Them are some nice maps though!

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hi all! if any of you has a demo/project you’ve updated in June (or plan to update in July), please lmk and i will add a link to it in the july support thread when i post it tomorrow :))

i think any interactive fiction type project is totally fine :))

i’ll add it to the post with a note that it’s upcoming.

definitely, just added it.

awesome! if you think it’ll be updated sometime in july, let me know and i’ll add it to the post.

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