If you use just the rules in the SRD-OGL, you are allowed to sell the game as your own. As an example, that’s exactly what the game Solasta: Crown of the Magister did.
July goal…. Trying to figure out coding to start writing my story idea. Was stuck on three ideas but figured a supernatural one would be fun and way less paths than the sci-fi opera.
Wait, the SRD is not only free use for playing but also for commercial purposes?
Everything’s free use for playing. The SRD material is what’s available for creators to use to develop their own material that they can freely offer as products independent from the WOTC brand.
This must be why Rich Burlew makes such a big deal out not using beholders for the longest time. I bet they are not in the SRD or something. That’s very interesting, thanks.
Stuff like beholders and mind flayers are, indeed, not in the srd.
https://www.giantitp.com/comics/oots0032.html
There’s a blast from the past. Haven’t read through the archive in several years. If memory serves, they used that to get through another difficult enemy later.
I have two kid games and for the feedback I got from teachers and some parents their length is okay. Both are about 12k each.
Another thing I recommend you is made your endings very distinct from each other letting clear when one is the best, kids want to feel they have found the good one and their game friends are okay.
Take care of not use low key usage words I have been criticised for use them. Probably due I am Esl I am not sure if a word is really too rare for a kid.
Has anyone ever thought or tried writing something intentionally bad for a “so bad, it’s good” style?
I have, mostly from my time in high school. I found it oddly enjoyable.
I don’t even think this would have to be genre-specific to work out, as long as writers stuck to inter-culturally-recognisable stereotypes so everyone could join in the fun. This could be a great idea for a game jam or contest - write the best story containing at least 3-4 of a decided list of cliches while still managing to be unique or memorable in some way. Bonus points for twists in plot or mechanics which send it shooting to the top of the “memorable” list.
EDIT: Indirect thanks to everyone who responded to my post earlier, about writers’ block. I am definitely lacking in inspiration, and I do think I need to get back into reading so I can familiarize myself with how a story flows best. My friend has agreed to do a two-person book club with me - currently waiting for her to acquire a copy of Dune. ![]()
Reading the book is not a prerequisite for a book club, lol.
You’re too late, Will. The plan is underway.
I discovered this afternoon that I actually hit my writing target for the month. I am, in fact, a whopping 225 words ahead of it! To all lurkers, hesitant posters, and those who feel they might be failing - you too can achieve the unthinkable. The trick seems to be to slog through it no matter what. Additionally, I can confirm that relaxing (as suggested above) is a deceptively fruitful method. ![]()
Hello fellow writers!
I’ve only managed to write 2k words throughout June and July, due to personal life stuff, and I’m new to Choicescript so I’ve spent a number of hours just learning coding syntax. The other day I finally bit the bullet and learned how to effectively use subroutines and oh golly, I’m so glad I did! Putting them all in their own nice little file really cleans up the text.
I was wondering if you folks have any recommendations on threads that cover how to use params? I’ve read the page on the Choicescript wiki, and it makes sense to me there, but whenever I try to put it into practice I can’t quite get it working. Basically, I wanted to have a few skills that work as a count instead of a percentage (like in Choice of Magics). I even went into the code from that game and copied it, but I kept getting an error. Ultimately, I just gave up and repeated the same code three times, once for each skill.
I hope your projects are going well and I’m so grateful for this thread:)
Feel free to create a new thread just to ask about that specific problem. Even with all the tutorials, eventually the issues can be not-straight-forward enough that it takes some debugging and learning from them. Similarly to how you bit the bullet to learn to use subroutines, the short-term hassle will give you long-term benefit. ![]()
Thanks, I’ll do that. I’m still new to the forums so I’m hesitant to be all bold creating my own threads and such.
Have anyone felt the desire of erasing all your writings and just give up?
I am tired of try, and try, and try, and never achieve anything. Maybe, I should ust stop trying, and accept that I am just too bad. I will never be a real writer. If I suck I just suck, nothing I can do about it
All the time. Being overly critical of your own work is natural. When that happens, it’s important to take a breath and remember that the number of individuals who can write a perfect draft or a popular novel are rare. Don’t compare yourself to other authors because you will never reach what your mind thinks ‘perfection’ is.
In fact, embrace the ‘suck’. When you let go of the pressure and write for yourself and not for others, that’s when your writing will really shine and that’s the closest to ‘perfection’ you will reach, ironically.
The problem is I want to be publish. It is all as simple as to say. Do I reach the standards or not?
The answer is I don’t. And nothing will change that sadly.
You certainly can, but it’s a matter of practice. If you pay close attention to the greatest and most lauded written works, you will notice all genres and stories have a pattern. Choose the genre you want to write, read the acclaimed books of said genre and, either with help or on your own, note what makes those works acclaimed. Deconstruct the books and pick them apart, and you will notice what works and what doesn’t.
There’s also the matter of feedback. You can find advice on how to improve here in the forum.
