I’m trying to get a part of my game to have a section where one of two things can happen, and the action can be repeated an unlimited number of times. My problem is I need it to be random which of the outcomes happens and I need it to keep happening, and when I try to use the *goto_random_scene options for this it won’t reuse the scenes after a single use.
The character is dreaming, and can have a good or bad dream, so the process is basically #Dream, leads to *goto_random_scene with the options of the scenes “gooddream” or “baddream”, each of those scenes is a short narrative with a few paragraphs of flavor text and a variable change (+1 Mysticism or +1 Madness), then a *goto that dumps the character back into the main game. But it won’t go back to the scenes once its visited them once, and I can’t get it to go to them randomly at all when they’re *labels instead of scenes. Is there another way I need to approach this?