If I were writing a game set in a medieval, Eastern fantasy, or mixed setting, I would focus on making it as aesthetically immersive as possible, drawing inspiration from the novels and stories I have read. For example, I would probably avoid including additional races commonly found in xianxia settings, since they would break my immersion and make it difficult for me to continue writing naturally.
On the other hand, medieval-inspired settings are often less restrictive when it comes to cultural influences, so I could create a world inspired by Persian, Roman, Greek, or ancient Egyptian styles.
Alternatively, if I were writing a supernatural high-fantasy game, I could divide the world according to geography, geology, climate, and weather. Different peoples or species could inhabit different regions, with players choosing a starting location and then customising their characters within the boundaries of that group.
But what about gender and sexuality? Since I prioritise aesthetics, I would prefer medieval or xianxia-inspired settings to retain traditional social structures and relationship norms. However, that would not mean that every character would have to conform to those expectations. I could still include asexual or aromantic characters and explore the social pressures they might face because they do not follow the roles expected of them.
In a high-fantasy setting, I would feel more comfortable offering players greater freedom in how they define their characters’ genders, sexualities, and relationships.
I do not understand non-binary identities very well, particularly the ways in which gender identity and sexuality can differ from person to person. However, I think I could represent non-binary, asexual, and aromantic characters through their characterisation, relationships, and social experiences. For example, I could portray societal expectations that place pressure on them, then give players choices that allow those characters to challenge or overcome the insecurities caused by that pressure. The focus would be on the pressure imposed by society, rather than presenting their identities as problems that need to be fixed.
I have read guidelines stating that games hosted on the official site should be inclusive. I believe inclusivity is valuable, but I also think representation should be handled thoughtfully. I would rather include fewer identities and portray them respectfully than include many identities superficially or inaccurately.
For certain genres and settings, I may therefore choose to limit the themes and identities I include to those I can represent thoughtfully and accurately. However, I would still want to avoid implying that identities I do not include are invalid or do not belong in the world.
So, is inclusivity something I must provide? Or is it acceptable to focus on the identities and themes I can portray respectfully while remaining open to learning about experiences different from my own?
