I’ve had that ending too! I remember thinking, “Dang, this game is hardcore.”
Yeah, my mouth fell open, which is not a reaction I get very often when p!aying a game…
I think it’s a reference to the kidnapper’s license plate number.
Ooooo!!! You Are RIGHT, I remember that!!! YOU have a REALLY GOOD memory!!!
I do, but not that good. I noticed that the person whose post you were responding to hadn’t been around here in almost a year and a half, so I didn’t want you to have to count on them responding, and I googled it for you.
ROTFLMFAO!!! (& BTW, Thank You.)
Alter Ego is a game from 1986 that is similar to a life sim in an interactive fiction format. Their interfaces are very similar (outside of the decision tree home menu) and the stat keeping for personality traits are very similar. Did Alter Ego have a big influence on choice of games?
Alter Ego is the reason Choice of Games exists.
If you’ve ever looked at the credits of any game published by CoG or one of its subsidiaries, you’ll see that Dan Fabulich is credited with the design and development of the ChoiceScript programming language. The reason he started developing a program language ideal for a longform choice-based text adventure was that he wanted to make Alter Ego playable again for people without access to obsolete equipment in functional order. He created a faithful port of the game and made it available to play online for free. He was surprised how much attention it got, and that made him think there might be a market for other works of longform interactive fiction, so he and a friend of his decided to take a chance on it. They founded Choice of Games, wrote Choice of the Dragon as the first original work in ChoiceScript, and started recruiting writers among their other friends.
Makes sense why the play styles are so similar then. Thank you very much.