I’ve finish drawing my outline for my book and am now beginning my draft on Choicescript. Stylistically speaking, this story isn’t built around a customized character or multiple plot endings but, instead, I want to establish interaction of the reader in being a part of the story. I wanted to get perspectives on this particular approach as I’ve seen a very common formula in the HG library:
1.) The player will choose to decide if the MC is a male or female.
2.) Sexuality won’t play a pivotal role in the chemistry of plot-related characters, however; the player will have opportunity to journey into specific dialogue.
3.) The player will be atheist
4.) Plot-related characters will not be interchangeable (completely static as they all play a role in the story)
5.) The ending will always happen the same way, the path to get there will vary.
Okay, so what does the player get to do?
The idea behind the story is simple: this is a prologue, a foundation for a much more significant story that I want to write in the future. Because I need this book to establish a ground for future works to stand on, it has to finish a specific way. I do love the interactivity of Choicescript books. So, I decided on a heavy-dialogue approach.
How heavy is too heavy? I don’t feel an “every sentence” type of choice system is a great approach as that can get very tedious for a reader but I do want significant choice options so the player feels involved in the conversation rather than a bystander. I think the power of reader involvement in the story is something magical that only interactive novels can offer and it’s something that revived my interest in reading again. So…
1.) Heavy dialogue options.
2.) Stat sheet will be more like a reference guide based on MC’s knowledge and journal entries of their progress
4.) Sociological and psychological decision-making to keep things interesting.
I want the player to feel the anxiety of being in the situation, making tough decisions and trying to get to know what everyone knows; truth seeking and problem solving.
In closing, I just wanted to receive some feedback on your personal theories of interactivity in novels and if this approach could be potentially powerful or deadly to the entire piece. I look forward to hearing your thoughts!
- Thank you!