IMO, all authors write info-dumps in one way or another.
The latest release by @ Moochava has several types of info-dumps and has written them well. I suggest looking at Night Road for both examples and inspiration.
Let’s go over what a few of the different types of info-dumps are:
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An author can make “optional” info-dumps – Journals, maps, glossaries and many more different types of info can be structured into the stats pages … stats themselves can include inventory dumps and other info-dumps. @ Cataphrak’s Infiniti war series has a full range of these optional info-dumps.
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An author can make a choice and its subsequent body an info dump – Kyle does a really good job of designing this when you are asked what clan of vampires you belong to are … the choice you make goes into an explanatory “dump” of a summary of that clan and then lets you back out of the choice if the summary does not appeal to you.
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An author can make a prologue or introduction that sets up the story. This is best done in @ Havenstone 's XoR story. Having a prologue that explores the character’s life-path or “childhood” can be a way to explore the story-world without needing to affect your story. Havenstone is one of my all-time inspirations, and I try to follow his footsteps in one of my projects.
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An author can write a change of perspective info-dump. @Bacondoneright has a wonderful “Singing” experience in their WiP which then is followed up by a change in perspective info-dump that emphasizes the impact of that singing experience on NPC characters that happen to “overhear” the singing.
There are a “hell lot more” done in games, both CoG/HG and graphical that can be looked at as well, but this short list should be enough to get you going to research and develop your own.
One last thing… I do suggest looking at sequels to see how they handle the transition from old game to new. Often there needs to be an info dump of one nature or another. @ HannahPS’s current WiP is very well done.