Do people like to read about the backstory and rules of the in-game universe?
I have been trying to find a good moment to explain things such as how magic works, religion, backstory, etc.
I tried to explain things when they are used, such as magic, but that didn’t work very well, because it breaks immersion.
Right now, I have stored all this information in the stats screen, but that made me think, do people actually read that stuff?
When the player clicks “Show Stats” on my game, this is what happens:
After clicking “Show Stats”, the player was taken to a white room filled with floating text, red and blue bars, a fancy bookshelf, a small couch and a table.
(Next)
Then we have the stats screen, and some options
- Examine the Bookshelf
- Read the red book called “A Guide to Religion: Ramblings of a Mad Priest”
- Read the blue book called “Magic for dummies”
- Read the green book called “History of the Four Kingdoms”
- Walk away slowly, maybe the books won’t chase you
- Inventory
I need some honest opinions, is that a good way of showing backstory and stuff like that or should I just mix everything with the gameplay?
By the way, the game doesn’t take itself seriously all the time, so I felt like this could work.