Here I go, back on my silliness again.
So Forbidden Magic just released not more than two days ago (probably longer, by the time I get this thing finished), or not lol, and I was intrigued enough while playing the demo to buy it on the spot and blitz through it in one go when it released on Thursday.
The premise is as follows:
You are a mage who got arrested and convicted for bullshit (or maybe not, you can decide how innocent or guilty you actually are - also the supernatural police force is wizards, and therefore arguably more corrupt, because the internet has taught me that all wizards are criminals), and are now out on parole, which takes the form of enforced employment at OPSS, the local supernatural agency in town. Much like Wayhaven, this agency is out to ensure that magic and supernatural beings are kept secret, but in stark contrast to Wayhaven, this agency actually has their shit on the ball.
Your boss is a literal devil (well, lesser devil, if you wanna get specific about it); your partner is a hellhound who used to be your buddy back in school; your coworkers include an uppity centaur, a snobbish vampire, a manic pixie dream girl (as in, she’s literally a pixie and also the main villain), an elf who is dramatic and needlessly verbose about everything, and a trash goblin (his name is Gork, and his job is to clean the trash cans, and he takes pride in his work. Not to be confused with Warhammer 40k’s Gork n’ Mork, propa’ Orky gods who’re kunnin’ly brutal and brutally kunnin’); your very first case is a string of mysterious, magical arsons which you have to investigate while also keeping them under normal society’s radar, and as if all that wasn’t enough, you soon get approached by an agent from a rival organization who has a proposition for you…
Also, I have no idea what OPSS stands for. I don’t know if it ever got mentioned in the story.
Sounds great, doesn’t it? Now let’s get to the part we’re here for:
This game features a whole four ROs (
) for you to choose from, and like with Their Majesties’ Pleasure, you will eventually have to choose one. You get a Neapolitan (plus one) of flavors - male, female, nonbinary, and a gender-customizable person to cap it off.
Also, before we get into it, just real quick: the way this story advertises its romances kinda irks me, because it outright admits that it’s just a bunch of romance tropes - like, verbatim, calls them tropes. Look, I know that you’re never going to get away from tropes, it’s the nature of the beast. Even if you go out of your way to subvert them, you’re just going to end up conforming to a different set of the damn things. But apart from that one tongue-in-cheek WIP we had here where the author was writing a story based entirely around the concept of the MC being a victim of tropes, there’s really no good reason to be so bluntly on the nose about it.
Well, anyways, that’s my little tangent over with.
One more thing before I get going, because the story JUST came out, certain important details will be blurred out because they’re super big spoilers that I kinda can’t avoid.
So:
Sasha Stevens: Your lesser devil boss, and the one responsible for overseeing your parole. Sasha is head of the office at OPSS headquarters (but NOT the big boss of the organization, who you never meet), and they have a bit of a reputation for being a hardass. If you make the mistake of saying such to them, though, they’re liable to think less of you. Professional and stoic when on the job, but very laid back in private, you eventually find out that your boss participates in open mic night at a local supernatural nightclub named The Revel, where they’re apparently a local celebrity under the stage name Red Hot - subtle, Sasha.
Your first introduction to Sasha is when they purposely send you on a wild goose chase through headquarters to determine your problem solving skills. You actually bump into them right outside the elevator to the lower floors, but as you don’t know they’re the boss yet, you don’t recognize them immediately. After that, they’re much less prone to trolling you, instead being all business for most of the story unless you go out of your way to romance them. They care deeply for all their staff, considering OPPS to be one big family, though if they like you enough, they eventually confess on their own that they’ve started seeing you as more than just their employee.
Sasha takes it in admirable stride if you turn them down, stepping right back into their role as your boss without missing a beat and with no lingering hard feelings besides. If they’re in a relationship with you, their dedication to their work makes things a little bit tense during the latter half of the story for certain reasons (hint: you get accused of bullshit again), but their care for their subordinates sees them hatch a plan to bust you out that ultimately culminates in you solving the arson investigation at the end.
Sasha’s… okay. They’re the white bread of romance options. Far as I can tell, the nightclub and potentially the sex (by the way, you can have sex in this game, which I naturally didn’t bother with) is, ironically for a devil, the spiciest they ever get. I didn’t romance them, so if there’s anything interesting about them that I didn’t learn, uh, well, I didn’t learn it, so that’s that.
Tyrian Bristlecoat: Your hellhound partner and former buddy from school, and you are not happy to see each other. There’s a variety of reasons you can choose from for why you two aren’t buddies anymore, from them being into you and you breaking their heart, to you being into them and them breaking your heart, to you both pining after the same classmate, to you needing comfort after your parents divorced, only for them to gleefully announce that they were moving away.
If I’m being honest, none of these are good enough reasons to justify you two hating each other at the start and needing to reconcile your friendship now that you’re both adults and coworkers. Not to me, at least. Maybe the divorce one, because not everybody handles divorce well, and learning that your closest friend won’t even be around to help you cope kinda sucks, but the rest of it? My dudes, y’all need to get over it already, you were kids. It was years ago. Actually, seriously grow up.
I went with the divorce because it was the only one that makes a modicum of sense as to why we’d still be salty towards each other so many years later. Tyrian is also gender-customizable, so I set her to female.
It turns out that you got set up at OPPS and assigned Tyrian as your partner because of Tyrian, who heard about your court case and jumped on the opportunity to get close to you again, giving your name to Sasha and requesting to be your partner in the hopes that you two might possibly hash things out and be friends again. Unfortunately, I found Tyrian to be kind of annoying, so I just didn’t give her the time of day and we ended up never reconciling. That said, we worked well together, because again, this isn’t Wayhaven, so the agents in this story actually care about getting the job done.
Tyrian is a perpetual snacker, whose munchies for the day get steadily stranger and stranger as the two of you get several days deep into a stakeout operation. She’s aggressively jealous of the other ROs, getting salty at you any time she catches you talking to one or paying them a visit without her present. She likes to purposely antagonize you, such as making you ride a bus because she knows you hate how filthy public transport is, and also withholding critical information about one of your coworkers snooping about in your desk because she wants to make a game out of giving you the information (yeah, Tyrian? I’m here on parole. That information could get me fired and arrested. Not cool, bro).
She also doesn’t like shifting to her hellhound form, because there’s a certain discomfort among shapeshifter supernaturals, where they don’t like to change forms where anybody can see it, and many prefer to maintain a human-ish appearance to avoid the demoralizing treatment of getting pet-pets and ear scritchies from people who think they’re big fluffy dogs and don’t realize there’s a person under all that fur. I’d be more inclined to feel bad about that if it weren’t just kind of a surface-level thing that never becomes important.
Oh, and that reconciliation? Literally a single conversation. Here, I’ll sum up how it looked when I checked it in the code:
Tyrian: We need to talk.
MC: (Divorce path) My parents broke up and you moved away and it made me very sad.
Tyrian: Bro, I’m real sorry bro.
MC: It’s okay bro, we’re friends again bro.
Tyrian: Bro.
That’s it. That’s all it was.
I’ll tell you what, I sure wish patching things up was so simple, I could’ve shaken off a lot of nasty arguments and awkwardness afterwards much easier that way.
At the end of the story, if you choose not to remain at OPPS (since you’re only there for your parole, once you pass your probationary period you’re free to quit if you want), a romanced Tyrian will be kinda bummed about it but will stick by you anyhow, whereas a not romanced Tyrian won’t even give you a farewell handshake to send you on your way, even if you made up and are friends again.
So uh, Tyrian kinda sucked for me, gotta be honest about that one. She didn’t suck nearly as bad as Officer Kerelli, who you briefly work with later in the story, though, I’ll say that much. Kerelli’s a super stereotypical up-his-own-ass bully cop who’s got more cowboy blood in his veins than brains in his skull, every paragraph with him in it was an eye roller. Tyrian’s at least better than that.
Special Agent Jared Oliver: The rival agent (or, as the game insists, “parallel agent”) you meet at the scene of the first arson. Formerly a beat cop with the terrible misfortune of being Kerelli’s old partner (don’t worry, he hates that fact, too), both Jared and Kerelli came upon the supernatural one day, and while Kerelli did the typical, “WHAT THE HELL EVEN IS THAT?!” routine, Jared was a little bit more graceful about it all and came to be okay with it over time.
Well, upon learning this big secret, the pro-supernatural mayor had the both of them recruited to her special organization that happens to rival OPPS, but due to Kerelli being Moint Cunt -
Context for that joke
Half Life: Side Story: Gaiden: HUNT DOWN FREE MAN pt. 1
Half Life: Side Story: Gaiden: HUNT DOWN FREE MAN pt. 2
…And falsifying reports to get ahead, Jared is struggling in his job lately and has the mayor breathing down his neck, which only makes him hate Kerelli worse.
Jared first appears during the onset of the first arson, where you need to cancel the spell that’s magically spurring the fire on so that firefighters can actually put out the damn thing and civilians don’t start seeing rainbow-colored smoke, but you have to try and sneak your way past the police without being spotted since, you know, secret supernatural agency and all that. The MC initial mistakes Jared for a detective, and doesn’t quite manage to fool him, since he insists on escorting you inside personally… where he then starts grilling you about how long you’ve been working with OPPS, before then offering an olive branch: your two organizations are both trying to keep innocent people safe, so why not just work together and double the efficiency?
Unfortunately, it seems that Jared is the only one who thinks this is a good idea, as the mayor and Sasha have frequently butted heads in the past in spite of the mayor being pro-supernatural because of OPPS’ insistence on keeping supernatural affairs to themselves, not trusting normal citizens to be able to handle things as they would need to. Which, you know, fair, normal humans don’t really know magic, as a general rule.
Ergo, Jared reaches out to you, in the hopes that you two will be able to set an example for your organizations to go by and help two equally capable groups come together and work in tandem with one another for the greater good.
Jared’s a pretty chill guy, and is the much friendlier stereotype of the cool cop who likes to eat at fast food joints and has his finger firmly on the pulse of this whole case. He’s got rugged good looks, and is more than happy to run at your own speed if you choose to romance him, since he’s been hurt before and has trouble trusting people these days and wouldn’t dare force that on you. He is just the tiniest bit insistent on getting you to cooperate with him if you don’t just agree to it right away, but beyond that, he really doesn’t bother you very much and is perfectly pleasant to work with if you choose to. Given that he doesn’t have many friends to turn to in his workplace thanks to Kerelli’s meddling, he really banks on you being the one to cut him a break for once, and has a noticeable bounce in his step if you do. For some reason, he and Tyrian don’t get along well, even though there’s no excuse for them to hate each other? I blame Tyrian’s jealousy for that one.
My only real criticism is that he likes pineapple on his pizza.
Utterly unforgivable.
0/10 worst RO.
(/s)
Honestly, Jared was the only RO of the bunch that caught my attention, and so for only the second time ever, my MC ended up being a gay man - not because I have a problem with two dudes being guys, it’s just not what I tend to gravitate towards is all. It’s worth it for Jared, though, because he’s a real sweet guy when you romance him.
You know, unless you’re not into good guy romances, in which case he probably really is a 0/10. I can’t help that.
Minerva Plume: A plant-loving former social worker who you initially meet trapped under some debris inside a burning building. At first, she seems like just a victim of a collapse while trying to evacuate the building, but then she books it the hell out of there when she spots you talking to your boss over the rockio (you use magic rocks to communicate like long distance radios in OPPS), and she also happens to leave behind a bundle of herbs - it should be noted that the fire was spurred on by an enchantment that used herbs as a binding source.
So that’s not great.
As you continue to investigate Minerva, she eventually confesses to you (if you pass your skill checks) that she has a highly domineering “friend” who’s been making her do terrible things. (That would be Rina, your aforementioned evil pixie coworker at OPPS. Minerva was her case worker when she first arrived in the mundane world, and didn’t see it coming when Rina suddenly placed her under a spell that forced her to act as a patsy in the pixie’s grand scheme.) Provided you pass the necessary skill checks, you can find evidence to suggest that she’s being manipulated from the shadows, and it’s not long before her strange behavior and the coincidental igniting of new fires blur just a bit too closely together to ignore, and she becomes your primary suspect for the arsons.
And because of that, uh, she’s kind of disqualified as an RO, for me. Call me old-fashioned, but I’m not into dating suspects during an active investigation.
Beyond that, Minerva trends towards being gracious and bubbly in demeanor, a little bit flirty if you let her be, understandably paranoid, given her current situation, and she really, REALLY loves plants. Like, really loves them. Her house is basically a disaster zone of plants. One of your skill checks in her house is simply to avoid tripping over shit on the floor. She laughs at you if you fail.
So… you probably noticed that I was very to-the-point and not overly expressive about these ROs. Well, uh, I’m sorry to say that Forbidden Magic has also fallen into the HC trap of the ROs being weirdly lackluster for the genre they’re in. The story, itself, is alright, I liked the investigation stuff and the crime drama, but if you’re hoping for exciting romances, I’d caution you to look elsewhere. They still have a wealth of character that the ROs of Their Majesties’ Pleasure completely lack, mind, but right now, the bar for depth of character in these RO overviews of mine sits right around Never Date Werewolves, and these ROs don’t really reach that height.
But hey, for a (currently) $2.99 price tag, you could do worse for a quick eleven-chapter crime drama with supernatural elements, so I can’t rag on it too hard.