Me and the warriors stand there for a while, quietly.
I believe this should be ‘the warriors and I’.
…
I call upon the gods, and I know they hear my cry, because just at that moment Grendel takes one huge step forward, and buries his horned toes in the embers of one of the fires.
I kinda like this take on magic. I wasn’t sure how you were going to do it, but I like this ‘not clear if its actually magic or just a coincidence’ approach to it.
…
I feel the horn and scale of Grendel’s skin grate against mind as the two of…
I think you meant ‘mine’ not ‘mind’.
…
I am very sore and quite bruised. But it looks like I’m not the only one who is hurting this morning: my warriors are waking up groaning and moaning as they feel each of their injuries.
Er… in my playthrough they didn’t actually do anything. They stood back when I tried to charge, and I had to fight Grendel alone. It might be worth throwing a variable in to check if they did anything in that fight, and change this dialogue accordingly.
…
I retreat little ways away from the outer walls of Heoret
I think you needed ‘a little ways away’ here.
…
I lost warriors last night. I must pay my last respects to their sacrifice. I retreat little ways away from the outer walls of Heoret and errect a monument of piled stones to outlast the passage of time and carry their memory into the future.
Kind of a similar thing to the warriors being injured. I only lost the kid who got jumped by Grendel while he was asleep. Thus the plural here feels a little odd.
…
And I reached the end. very cool, it’s shaping up quite nicely. I was surprised by how long the scene with the thrall was. I think that’s a good thing though. It works well for the pacing. We just had a fight, and another (possible) fight with Grendel’s mother is right around the corner. It was a smart move for giving the player a breather.