IAPs - whats your opinion?

@Nocturnal_Stillness It’s interesting. From the best that we can tell, the iOS demo with Showdown was either revenue-neutral or a little bit of a loss compared to what we would have expected. There was no noticeable effect on reviews or support emails.

By the Android demo was different. It provoked a number of nasty reviews and support emails, but the actual number of purchases was higher than we would have expected.

Right now, it looks like we’re going to do the same demo/IAP-to-unlock-full-game on Android for Deathless and I think your game as well. It’s the same trial version that’s on the website. Obviously, we’re hoping that we can see an increase in Android sales through this mechanism.