Questions:
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With a hosted game, as opposed to an official CG title, is it possible to install an in-app purchase for further game play?
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If so, is that something the writer installs or is that a special request made directly to the CoG company to handle correctly?
Concept:
My concept is an old school, a ‘buy more lives’ type of in-app purchase.
By that, I mean that the free download version would be fully playable, all the way to the end - but offer the IAP for extra lives for those who don’t make it that far and wish to pay for the convenience of continuing without having to start from the beginning if they habitually die, which statistically should be about 85% of first-time players (the way my game is set up now). Therefore,
- Is that a player despised or otherwise impossible feature for an HG title, as opposed to the standard, three chapter cutoff paradigm?
Expectation:
My expectation is that this method may vest and engage free download players a lot more than just cutting them off after three chapters and thereby increase the ratio of sales to downloads. Wherefore,
- Has this method been tried before with some demonstration of measurable difference in total sales results?
All facts and opinions welcome - Thanks!